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== Abilities == ==== Transfusion ==== {{AbilityBox |name=Transfusion |image=Transfusion.png |description=Links you to a nearby enemy, stealing 20 ''health'' per half-second for 5.0 seconds. <br />The link is broken if the target moves out of range. <br />Cannot link to the same target more than once. |type=Single Target |cooldown=20s |charges=2 }}{{AugmentBox |ability=Transfusion |topleft=Increase drain ''duration'' by 40% |topright=Increase ''connection range'' by 35% |midleft=Increase ''drain'' by 30% |midright=Increase ''Speed'' by 10 ''Knots'' while active |botleft=When link ends, deal 4% of current health as ''damage'' to nearby enemies and [[Status Effects|''Slow'']] them by 70% |botright=Link [[Status Effects|''allies'']] and enemies around the closest enemy. Linked allies draw health }} ==== Blood Bombardment ==== {{AbilityBox |name=Blood Bombardment |image=BloodBombardment.png |description=Fires multiple projectiles in a straight line that deal 40 + 1.0% of enemy's current health as ''damage'' after a 2.3 second delay. <br />Damage increases up to 30% the lower your health is. |type=Medium Projectile |cooldown=23s |charges=N/A }}{{AugmentBox |ability=Blood Bombardment |topleft=Increase ''Area'' of effect by 50% |topright=Reduce ''delay'' of explosions by 60% |midleft=Fire twice the projectiles randomly in a cone |midright=Increase ''Range'' by 45% |botleft=Deal 1.0% of your current health as ''damage'' |botright=Steal 3% ''Cooldown Recovery'' from enemies }} ==== Heart of Darkness ==== {{AbilityBox |name=Heart of Darkness |image=HeartOfDarkness.png |description=Sacrifice 30% of your current ''health''. <br />Convert 50% of incoming ''damage'' into ''healing'' for 3.4 seconds. <br />While active, deal 2.0% of your current health as ''damage'' per second to nearby enemies. |type=Self Buff |cooldown=55s |charges=N/A }}{{AugmentBox |ability=Heart of Darkness |topleft=Increase ''maximum health'' by 1% per nearby enemy each second |topright=Cannot be [[Status Effects|''Purged'']] by enemy abilities |midleft=Increase ''Area'' of effect by 1% for every 100 ''health'' sacrificed |midright=Increase ''duration'' by 1% for every 100 ''health'' sacrificed |botleft=[[Status Effects|''Slow'']] nearby enemies over time by 10 ''Knots'' |botright=Increase ''Target Priority'' of self. Weapons target the highest priority target in range }}
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