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Status Effects
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== List of Status Effects == {| class="wikitable" ! Effect !! Description |- | '''Breach''' || Damages based on distance travelled. Pushes, Pulls, Latches and any kind of force movement damage breached targets, but not teleports. |- | '''Shroud''' || Become untargetable by weapons. Shrouded targets are still affected by abilities. |- | '''Cleanse''' || Removes ally debuffs. Debuffs negatively impact player stats or abilities. |- | '''Purge''' || Removes enemy buffs. Buffs positively impact player stats or abilities. |- | '''Disarm''' || Prevents weapons from firing. Weapons will continue to reload while Disarmed. |- | '''Slow''' || Reduces movement Speed. A Slowed entity below 5 Knots of Speed will be Immobilized. |- | '''Immobilize''' || Unable to move via movement commands. Recoil, and other force based effects, are unaffected by Immobilized or Slow. |- | '''Daze''' || Recover cooldowns slower. Targets that are 100% Dazed become Silenced. Improved Cooldown Recovery makes you resistant to Silence. |- | '''Silence''' || Cannot cast abilities or use Repair. |- | '''Stun''' || Unable to move or cast abilities. |- | '''Blind''' || Reduce vision radius. |- | '''Latch''' || Attaches an enemy to you. Latched targets usually travel with you. |- | '''Deflect''' || Redirects enemy projectiles. |- | '''Reflect''' || Redirects enemy projectiles as your own. Projectiles under your control are treated as if they were cast by you. |- | '''Pull''' || Drags an entity closer to you or with you. |- | '''Push''' || Pushes an entity away from you. |- | '''Corrupt''' || Reduces incoming healing, shield, and health regeneration by a percentage. Maximum corruption is 90%. |- | '''Shield Decay''' || While active, it causes your Shield to decay continuously, even if you gain new Shield. |}
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