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Abilities in [[Sirocco]] are categorized by type. These types determine how they behave mechanically. == Large/Medium/Small Projectiles == Some projectile abilities are classified as ''Small'', ''Medium'' or ''Large''. These sizes determine how projectiles interact with certain abilities but do not directly correspond to visual size or damage. For example: '''Small Projectiles''' bounces off [[Aurora#Glacial Wall|Glacial Walls]] while '''Medium''' and '''Large Projectiles''' destroys and passes through the walls. Several abilities can block, deflect, or reflect incoming projectiles. Only a few are capable of affecting '''Large Projectiles''', including: * [[Oasis#Countermeasures|Oasis β Countermeasures]] * [[Oasis#Retrofit Repair|Oasis β Retrofit Repair]] (with Guardian Augment) * [[Prism#Prismatic Shield|Prism β Prismatic Shield]] (reflects) * [[Sampan#Wind in a Bottle|Sampan β Wind in a Bottle]] (with Protector Augment) == Channeling == The ship stands still while casting. Can usually be cancelled for reduced duration or effect. Interrupted by stun, silence, or player input. == Self Buff == Applies a temporary effect to the caster. Includes speed boosts, healing, or personal damage effects. == Area Around Caster == Effects centered on or following the caster. Often deals damage or gives buffs in a radius. == Arc Projectile == Lands at a target location without interacting with units or terrain during flight. Some skills may still reflect them like [[Seabloom#Green Lotus|Seablooms Green Lotus]] (with Warden augment). == Area of Effect == Applies damage or effects to a defined area. == Single Target == Directly affects one enemy unit. == Targets Nearby Enemy == Automatically targets the closest enemy.
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