Revenant: Difference between revisions
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Created page with "thumb|346x346px|Revenant == Revenant == '''Size:''' Medium === Abilities: === * Q: Transfusion (Single Target) ** Links you to a nearby enemy stealing 20 health per half-second for 5.0 seconds. ** Transfusion is dispelled if the target moves out of range. ** Cannot link to a target more than once. * W: Blood Bombardment (Medium Projectile Type) ** Fires multiple projectiles in a straight line that deal 40 + 1.0% of enemies current health as damag..." |
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| style="width:50%;" | '''Protector'''<br />Increase ''duration'' by ''1%'' for every ''100 health sacrificed'' | | style="width:50%;" | '''Protector'''<br />Increase ''duration'' by ''1%'' for every ''100 health sacrificed'' | ||
|- | |- | ||
| style="width:50%;" | '''Striker'''<br /> | | style="width:50%;" | '''Striker'''<br />''Slow'' nearby enemies over time by ''10 Knots'' | ||
| style="width:50%;" | '''Warden'''<br /> | | style="width:50%;" | '''Warden'''<br />Increase ''Target Priority'' of self. Weapons target the highest priority target in range | ||
|} | |} |
Revision as of 19:44, 8 June 2025

Revenant
Size: Medium
Abilities:
- Q: Transfusion (Single Target)
- Links you to a nearby enemy stealing 20 health per half-second for 5.0 seconds.
- Transfusion is dispelled if the target moves out of range.
- Cannot link to a target more than once.
- W: Blood Bombardment (Medium Projectile Type)
- Fires multiple projectiles in a straight line that deal 40 + 1.0% of enemies current health as damage after a 2.3 second delay.
- Deal up to 20% more damage the lower your health is.
- E: Heart of Darkness (Self Buff)
- Sacrifice 30% of your current health. Convert 50% of incoming damage into Healing for 3.4 seconds.
- While active, deal 2.0% of your current health as damage to nearby enemies.
Augments:
Transfusion | |
---|---|
Dominator Increase drain duration by 40% |
Guardian Increase connection range by 35% |
Slayer Increase drain by 30% |
Protector Increase Speed by 10 Knots while active. |
Striker When link ends, deal 4% of current health as damage to nearby enemies, and Slows by 70% |
Warden Link allies and enemies around the closest enemy. Linked allies draw health |
Blood Bombardment | |
---|---|
Dominator Increase Area of effect by 50% |
Guardian Reduce delay of explosions by 60% |
Slayer Fire twice the projectiles randomly in a cone |
Protector Increase Range by 45% |
Striker Deal 1.0% of your current health as damage |
Warden Steal 3% Cooldown Recovery from enemies |
Heart of Darkness | |
---|---|
Dominator Increase maximum health by 1% per nearby enemy, each second |
Guardian Cannot be Purged by enemy abilities |
Slayer Increase Area of effect by 1% for every 100 health sacrificed |
Protector Increase duration by 1% for every 100 health sacrificed |
Striker Slow nearby enemies over time by 10 Knots |
Warden Increase Target Priority of self. Weapons target the highest priority target in range |