Zephyr

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Zephyr

Size: Small

Abilities:

  • Q: Squall (Small Projectile Type)
    • Fires a projectile that either increases Speed by 15 Knots up to 18 Knots after 3 applications for allies or Slows by 15 Knots up to 18 Knots after 3 applications
    • Effect last 3.0 seconds, and refreshes when hit again.
    • Projectile returns to the Zephyr.
  • W: Wind Oil (Small Projectile Type)
    • Fires a projectile that Disarms enemies and Shrouds allies for 2.5 seconds.
    • Projectile returns to the Zephyr.
    • Shrouded makes you untargettable by weapons.
    • Disarm prevents enemy weapons from firing.
    • Purge removes enemy buffs.
    • Purge interrupts the following abilities:
      • Lurker Crash Dive
      • Staler Veil
      • Oasis Retrofit Repair
      • Revenant Transfusion and Heart of Darkness
      • Stingray Proximity Shield
      • Zephyr Wind Oil
  • E: Deafening Gale (Arc Projectile Type)
    • Launches a projectile that pushes ships and Dazes enemies by 50% for up to 2.5 seconds.
    • Projectile returns to Zephyr.

Augments:

Squall
Dominator
Reduce cooldown by 20%
Guardian
Increase Range and Projectile Speed by 30%
Slayer
Cleanse Slow from allies or Purge Speed from enemies
Protector
Increase duration by 0.9 seconds
Striker
Blind enemies or increase Vision of allies
Warden
Increase Target Priority of enemies, and decrease Target Priority of allies
Windoil
Dominator
Reduce cooldown by 20%
Guardian
Increase duration by 1.1 seconds
Slayer
Amplify damage for enemies or reduce damage to allies by 7%
Protector
Remove 15% of Shield from enemies or give 15% of Max Health as Shield to allies
Striker
Increase Range and Projectile Speed by 75%
Warden
Allies push enemies and deflect Small and Arc projectiles
Deafening Gale
Dominator
Increase Daze by 45%
Guardian
Slow enemies by 30%
Slayer
Corrupt enemies by 30% per hit
Protector
Increase Knockback
Striker
Spawns two additional projectiles
Warden
Destroy enemy surface abilities