Piranha

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Revision as of 22:57, 8 June 2025 by Runi95 (talk | contribs) (Created page with "thumb|346x346px|Piranha == Piranha == '''Size:''' Medium === Abilities: === * Q: Puffermine (Arc Projectile Type) ** Launches a mine that detonates on collision, dealing 100 ''damage'' and applying ''Marked'' to enemies. ** The mine persists for 20 seconds and homes towards ''Marked'' targets. * W: Bleeder Rockets (Medium Projectile Type) ** Fires two homing missiles that each deal 30 ''damage'', apply ''Marked'', and give vision. * E: Piranha Mis...")
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Piranha

Piranha

Size: Medium

Abilities:

  • Q: Puffermine (Arc Projectile Type)
    • Launches a mine that detonates on collision, dealing 100 damage and applying Marked to enemies.
    • The mine persists for 20 seconds and homes towards Marked targets.
  • W: Bleeder Rockets (Medium Projectile Type)
    • Fires two homing missiles that each deal 30 damage, apply Marked, and give vision.
  • E: Piranha Missiles (Medium Projectile Type)
    • Fires 6 missiles that deal 25 damage and home to Marked enemies.
    • Missiles that strike the same target deal 25 damage + 5 additional damage per consecutive strike up to 25 additional damage.

Augments:

Puffermine
Dominator
Reduce cooldown by 20%
Guardian
Increase Range and reduce cast time by 70%
Slayer
Increase Mine Speed by 50%
Protector
Increase Vision of mines by 350%
Striker
Mines instead deal 80% of damage in an Area
Warden
Increase mine duration by 85%
Bleeder Rockets
Dominator
Reduce cooldown by 30%
Guardian
Increase Vision Area by 60%
Slayer
Increase Marked and vision area for 3 seconds
Protector
Enemies in Vision Area are Blinded by 40 Vision Radius
Striker
Increase damage to Marked enemies by 4.0%
Warden
Repulse enemies around target
Piranha Missiles
Dominator
Increase Projectile Speed by 20%
Guardian
Recover cooldowns 2.5% faster per enemy hit
Slayer
Deal 2% of target's current health as damage
Protector
Increase number of projectiles by 2
Striker
Increase bonus damage from hitting the same target by 80%
Warden
Projectiles instead deal 60% damage in an Area