Stingray

From Siroccopedia
Jump to navigationJump to search
Stingray

Size: Medium

Abilities:

  • Q: Redline (Self Buff)
    • Launches you in target direction
    • You gain 5 Shield per Knot of Speed. Colliding with enemies gives you 100 Shield.
    • All Stingray abilities cost 105 of current health and shield.
  • W: Force Blade (Medium Projectile Type)
    • Gain 20 + 17% of max health as Shield and ram up to 1 enemy, pushing them and dealing 50 damage.
    • Deals an additional 70 damage and Slows for 40 Knots if enemy is rammed into terrain.
    • Hitting Terrain will also cause Shield decay.
  • E: Proximity Shield (Self Buff)
    • Gain 40 Shield per second while near at least one enemy player with a maximum duration of 10.0 seconds
    • Gain2 Shield per distance moved during the effect.
    • During the effect the Stingray takes less damage to Shield the lower the health you have, up to a maximum of 10% reduction at zero health.
    • Proximity Shield is dispelled if out of range of enemies for more than 2.5 seconds.

Augments:

Redline
Dominator
Increase duration by 30%
Guardian
Provide 10 Health Regen per nearby enemy player
Slayer
Cause Shield Decay' to nearby enemies
Protector
Increase Shield gain by 40
Striker
At the end of Redline duration, deal 50 + 10% of current Shield as damage around you
Warden
Drag allies with you. Provide 5% of your Max Health, plus 5 Shield per Knots of speed to allies
Force Blade
Dominator
Gain an additional Charge
Guardian
Become Shrouded
Slayer
Pierce 2
Protector
Increase push distance and Range by 40%
Striker
Increase damage on impact with terrain by 150%
Warden
Fire 3 Projectiles
Proximity Shield
Dominator
Reduce cooldown by 20%
Guardian
Increase Shield gain by 40%
Slayer
Increase duration by 35%
Protector
Increase Shield's damage reduction by 40%
Striker
Deal 20 + 5% of your current Shield per second to nearby enemies
Warden
Provide 20 + 4% of your Max Health and current Shield to nearby allies