Zephyr
From Siroccopedia

Size: Small
Abilities:
- Q: Squall (Small Projectile Type)
- Fires a projectile that either increases Speed by 15 Knots up to 18 Knots after 3 applications for allies or Slows by 15 Knots up to 18 Knots after 3 applications
- Effect last 3.0 seconds, and refreshes when hit again.
- Projectile returns to the Zephyr.
- W: Wind Oil (Small Projectile Type)
- Fires a projectile that Disarms enemies and Shrouds allies for 2.5 seconds.
- Projectile returns to the Zephyr.
- Shrouded makes you untargettable by weapons.
- Disarm prevents enemy weapons from firing.
- Purge removes enemy buffs.
- Purge interrupts the following abilities:
- Lurker Crash Dive
- Staler Veil
- Oasis Retrofit Repair
- Revenant Transfusion and Heart of Darkness
- Stingray Proximity Shield
- Zephyr Wind Oil
- E: Deafening Gale (Arc Projectile Type)
- Launches a projectile that pushes ships and Dazes enemies by 50% for up to 2.5 seconds.
- Projectile returns to Zephyr.