Wither

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Revision as of 17:12, 9 June 2025 by Runi95 (talk | contribs) (Created page with "thumb|346x346px|Wither == Wither == '''Size:''' Medium === Abilities: === * Q: Bladewall (Arc Projectile Type) ** Creates an ''impassable'' area for 3 seconds that deals 25 ''Damage'' per second to adjacent enemies. * W: Miasma (Area Around Caster) ** Reduces incoming damage by 30% while dealing 40 ''damage'' per second and ''Dazing'' from 12% up to 120% over time for 7 seconds. ** You are ''Slowed'' by 40% while Miasma is active. ** Upon leaving t...")
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Wither

Wither

Size: Medium

Abilities:

  • Q: Bladewall (Arc Projectile Type)
    • Creates an impassable area for 3 seconds that deals 25 Damage per second to adjacent enemies.
  • W: Miasma (Area Around Caster)
    • Reduces incoming damage by 30% while dealing 40 damage per second and Dazing from 12% up to 120% over time for 7 seconds.
    • You are Slowed by 40% while Miasma is active.
    • Upon leaving the radius, teh effect lingers for 1 seconds.
    • Dazed enemies have their cooldowns slowed up to 100%, after which they are Silenced.
    • 100% slowed targets become immobilized.
  • E: Congregate (Medium Projectile Type)
    • Fires chains that Silence and pulls enemy ships towards you.
    • Reduce incoming damage by 5% for each enemy pulled up to 30% damage reduction.

Augments:

Bladewall
Dominator
Reduce cooldown by 15%
Guardian
Increase duration by 40%
Slayer
Increase damage by 100%
Protector
Enemy Projectiles that pass through Blade Walls are Slowed by 80%
Striker
Launch 3 Bladewalls
Warden
Applies Miasma to enemies near Bladewall
Miasma
Dominator
Increase Daze by 30%. 100% Dazed enemies are Silenced
Guardian
Increase damage reduction by 20%
Slayer
Increase damage by 50%
Protector
Gives allies 15% damage reduction
Striker
Pull enemies towards you
Warden
Remove self Slow and increase Speed by 10% Knots
Congregate
Dominator
Increase Projectile Speed and Range by 30%
Guardian
Cleanse all debuffs from self and allies
Slayer
Slow enemies by 50% after being Pulled to you
Protector
Give allies 10% Damage Reduction
Striker
Projectiles pass through terrain
Warden
Gives 10 Health Regeneration per enemy hit and Heal allies by 100 Health