Status Effects

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Status Effects are game mechanics that modify how ships behave during combat. Some are negative conditions (like Slow or Corrupt), others are interaction rules (like Reflect or Shroud). These effects are often applied through abilities or augments and can significantly alter engagements.

List of Status Effects[edit]

Effect Description
Breach Damages based on distance travelled. Pushes, Pulls, Latches and any kind of force movement damage breached targets, but not teleports.
Shroud Become untargetable by weapons. Shrouded targets are still affected by abilities.
Cleanse Removes ally debuffs. Debuffs negatively impact player stats or abilities.
Purge Removes enemy buffs. Buffs positively impact player stats or abilities.
Disarm Prevents weapons from firing. Weapons will continue to reload while Disarmed.
Slow Reduces movement Speed. A Slowed entity below 5 Knots of Speed will be Immobilized.
Immobilize Unable to move via movement commands. Recoil, and other force based effects, are unaffected by Immobilized or Slow.
Daze Recover cooldowns slower. Targets that are 100% Dazed become Silenced. Improved Cooldown Recovery makes you resistant to Silence.
Silence Cannot cast abilities or use Repair.
Stun Unable to move or cast abilities.
Blind Reduce vision radius.
Latch Attaches an enemy to you. Latched targets usually travel with you.
Deflect Redirects enemy projectiles.
Reflect Redirects enemy projectiles as your own. Projectiles under your control are treated as if they were cast by you.
Pull Drags an entity closer to you or with you.
Push Pushes an entity away from you.
Corrupt Reduces incoming healing, shield, and health regeneration by a percentage. Maximum corruption is 90%.
Shield Decay While active, it causes your Shield to decay continuously, even if you gain new Shield.


Changelog[edit]

Patch Change
0.11.2
  • Fixed an issue where Corruption was applied twice to sources of Shield