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== Abilities == ==== Tesserae ==== {{AbilityBox |name=Tesserae |image=Tesserae.png |description=Fires ''Healing'' missiles that grant 4.0% of your ''Max Health'' as [[Shield]]. <br />The amount of [[Shield]] received diminishes as you gain more [[Shield]]. <br />Heals allies by 20, scaling up to 40 when your [[Shield]] is equal to your ''Max Health''. <br />Applies stacking ''Damage over time'' to enemies, dealing 10 ''damage'' per second, scaling up to 40 per second for 3 seconds. |type=Small Projectile |cooldown=16s |charges=2 }}{{AugmentBox |ability=Tesserae |topleft=Gain an additional ''Charge'' |topright=On impact, recover ''cooldowns'' 1.5% faster |midleft=Increase ''damage over time duration'' by 1.5 seconds |midright=Increase ''Healing'' by 30% |botleft=Fire 3 additional ''projectiles'' and increase ''Projectile Speed'' by 40% |botright=''Pierce'' 2 and return to caster if only one entity hit }} ==== Bouncing Abira ==== {{AbilityBox |name=Bouncing Abira |image=BouncingAbira.png |description=Launches a bouncing projectile that heals for 40, scaling up to 80 when [[Shield]] equals max health. <br />[[Status Effects|''Slows'']] enemies by 15 ''Knots'', up to 33 ''Knots'' for 2.1 seconds. <br />Refreshes all ''Damage over time'' on enemies and ''Health Regeneration'' on allies. <br />Each ally and enemy hit grants 4.0% of your ''Max Health'' as [[Shield]]. |type=Arc Projectile |cooldown=27s |charges=N/A }}{{AugmentBox |ability=Bouncing Abira |topleft=Reduce ''cooldown'' by 20% |topright=''Homes'' towards allies |midleft=Increase ''Area'' by 40% |midright=Increase ''Projectile Speed'' by 30% |botleft=[[Status Effects|''Pull'']] enemies towards the center of each bounce |botright=''Bounces'' as long as a target is hit }} ==== Andamento ==== {{AbilityBox |name=Andamento |image=Andamento.png |description=Fires a projectile that heals allies by 20 per second, scaling up to 40 when [[Shield]] equals max health. Lasts 4 seconds. <br />Also heals 1 per unit moved, up to 2 when at max [[Shield]]. <br />Applies ''Damage over time'' to enemies dealing 10 per second, scaling up to 40. <br />Refreshes all movement [[Status Effects|''Slow'']] effects on enemies. |type=Large Projectile |cooldown=45s |charges=N/A }}{{AugmentBox |ability=Andamento |topleft=[[Status Effects|''Corrupt'']] enemies by 50% |topright=Allies gain increased ''Healing'' from all sources by 20% |midleft=Increase ''Projectile Size'', ''Projectile Speed'', and ''Range'' by 60% |midright=Increase duration of ''Healing'' and ''Damage over time'' by 2 seconds |botleft=Fire 2 additional ''projectiles'' that ''home'' |botright=Create nodes that refresh ''duration'', heal allies, and damage enemies over time }}
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