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== Abilities == ==== Prismatic Shield ==== {{AbilityBox |name=Prismatic Shield |image=PrismaticShield.png |description=Creates a Prismatic Shield that [[Status Effects|''Reflects'']] enemy projectiles and converts 12.5% of your [[Shield]] into ''Damage'' per second to nearby enemies. <br />The Shield lasts for 2.2 seconds. |type=Area Around Caster |cooldown=29s |charges=N/A }}{{AugmentBox |ability=Prismatic Shield |topleft=Reduce ''cooldown'' by 5 seconds |topright=Provides 15% of converted [[Shield]] to nearby allies as [[Shield]] per second |midleft=[[Status Effects|''Disarms'']] nearby enemies |midright=Increase ''duration'' by 0.8 second |botleft=Increase ''Area'' and ''Damage'' by 50% |botright=Keep 50% of converted [[Shield]] }} ==== Voidfield Conversion ==== {{AbilityBox |name=Voidfield Conversion |image=VoidfieldConversion.png |description=[[Status Effects|''Purges'']] and converts all nearby buffs and debuffs into [[Shield]]. <br />Gain 15% of ''Max Health'' as [[Shield]] on cast. <br />Gain 100 [[Shield]] per [[Status Effects|''Purged'']] effect per entity. |type=Area Around Caster |cooldown=33s |charges=N/A }}{{AugmentBox |ability=Voidfield Conversion |topleft=Reduce ''cooldown'' by 5 seconds |topright=[[Status Effects|''Shroud'']] allies. ''Duration'' is based on number of [[Status Effects|debuffs]] removed |midleft=Deal 4% of enemies' Max Health per buff [[Status Effects|''Purged'']] |midright=[[Status Effects|''Surround'']] the ''Area'' with an impassable ''Barrier'' |botleft=Increase ALL incoming ''Damage'' to enemies by 5.0% and start their [[Status Effects|Shield decay]] |botright=Provides 6% of allies' ''Max Health'' as [[Shield]] per debuff [[Status Effects|''Cleansed'']] }} ==== Polarity Bond ==== {{AbilityBox |name=Polarity Bond |image=PolarityBond.png |description=Fires a projectile that [[Status Effects|''latches'']] you to an ally or enemy, [[Status Effects|''pulling'']] you together and exchanging [[Shield]]. <br />You take 50% of the enemies [[Shield]], and allies receive 50% of your [[Shield]] on arrival. <br />Gain 12 [[Shield]] per unit moved while being [[Status Effects|''pulled'']]. <br />Projectile cannot traverse terrain. |type=Medium Projectile |cooldown=23s |charges=2 }}{{AugmentBox |ability=Polarity Bond |topleft=Reduce ''cooldown'' by 6 seconds |topright=While being [[Status Effects|''pulled'']] gain 90% ''Damage Reduction'' |midleft=[[Status Effects|''Pierces'']] up to 2 additional targets |midright=Increase [[Shield]] gain by 40% for distance traveled |botleft=Deal 0.7% of target's current health as ''Damage'' per unit [[Status Effects|''pulled'']] |botright=Increase ''Range'' and ''Projectile Speed'' by 55% }}
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