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==== Andamento ==== {{AbilityBox |name=Andamento |image=Andamento.png |description=Fires a projectile that heals allies by 20 per second, scaling up to 40 when [[Shield]] equals max health. Lasts 4 seconds. <br />Also heals 1 per unit moved, up to 2 when at max [[Shield]]. <br />Applies ''Damage over time'' to enemies dealing 10 per second, scaling up to 40. <br />Refreshes all movement [[Status Effects|''Slow'']] effects on enemies. |type=Large Projectile |cooldown=45s |charges=N/A }}{{AugmentBox |ability=Andamento |topleft=[[Status Effects|''Corrupt'']] enemies by 50% |topright=Allies gain increased ''Healing'' from all sources by 20% |midleft=Increase ''Projectile Size'', ''Projectile Speed'', and ''Range'' by 60% |midright=Increase duration of ''Healing'' and ''Damage over time'' by 2 seconds |botleft=Fire 2 additional ''projectiles'' that ''home'' |botright=Create nodes that refresh ''duration'', heal allies, and damage enemies over time }}
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