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{{ShipBox |name=Lurker |image=Lurker.png |size=Medium |range=Medium |type=Displacement, Damage }} '''Lurker''' is one of the playable [[Ships]] in [[Sirocco]]. == Abilities == ==== Crash Dive ==== {{AbilityBox |name=Crash Dive |image=CrashDive.png |description=Gain 15 ''Knots'' and become [[Status Effects|''Shrouded'']] for 2.3 seconds. <br />Passively gain 15 ''Knots'' and 40% ''Health Regeneration'' while [[Status Effects|''Shrouded'']] or not visible to enemies. |type=Self Buff |cooldown=24s |charges=N/A }}{{AugmentBox |ability=Crash Dive |topleft=Reduce ''cooldown'' by 20% |topright=Increase passive ''Health Regeneration'' by 60% |midleft=Increase ''Speed'' by an additional 15 ''Knots'' while active |midright=Increase ''duration'' by 1.0 seconds |botleft=Gain 1% of Max Health as ''Health Regeneration'' |botright=Apply effect to nearby allies }} ==== Shred ==== {{AbilityBox |name=Shred |image=Shred.png |description=[[Status Effects|''Slows'']] for 10 ''Knots'' for 3 seconds and deals 100 ''damage'' to nearby enemies. |type=Area Around Caster |cooldown=15s |charges=N/A }}{{AugmentBox |ability=Shred |topleft=Increase ''damage'' by 30% |topright=Gain 10 HP/sec per enemy hit for 3 seconds |midleft=Increase ''Area'' by 37% |midright=Increase [[Status Effects|''Slow'']] by 25% |botleft=Lower enemies' Max Health by 30% |botright=Increase ''Target Priority'' by 1 }} ==== Snag ==== {{AbilityBox |name=Snag |image=Snag.png |description=Fires a hook that ignores terrain and [[Status Effects|''pulls'']] a ship to you, [[Status Effects|''Breaching'']] enemies for 3.0 ''damage'' per unit moved. <br />Allies receive no damage.<br />Projectile speed: 85 |type=Large Projectile |cooldown=30s |charges=N/A }}{{AugmentBox |ability=Snag |topleft=Reduce ''cooldown'' by 30% |topright=Increase ''Projectile Speed'' by 70% |midleft=''Pierce'' up to 3 targets |midright=Increase ''Range'' by 15 units |botleft=Increase [[Status Effects|''Breach'']] damage by 40% |botright=Recover ''cooldowns'' 45% faster while hooking an enemy }} {{PatchNote |version=0.11 |link=https://lunchboxentertainment.notion.site/Patch-0-11-216749fa747980a7a6d3c852f56d4966#217749fa74798066bfb3de13a2f06547 |text=no longer Stuns the target while being pulled. (allows you to repair cleanse out of it if you have that augment) }} == Details and strategy == * ... == Changelog == {| class="wikitable sortable" ! Patch !! Change |- | [https://lunchboxentertainment.notion.site/Patch-0-11-216749fa747980a7a6d3c852f56d4966#217749fa74798066bfb3de13a2f06547 Patch 0.11] || Ability 1 - Crash Dive * Base passive health regeneration bonus from [50%-100%] to [40%-60%] while not visible to enemies * active duration from [2.5-3.5] seconds to [2.3-3] seconds * Augment Guardian: bonus passive health regeneration from +110% to +60% Ability 2 - Shred * Augment Guardian: health regeneration per enemy hit scaling from [10-110] to [10-50] Ability 3 - Snag * Projectile speed from 95 to 85 * no longer Stuns the target while being pulled. (allows you to repair cleanse out of it if you have that augment) * damage per unit moved from [3-8] to [3-10] * Augment Guardian: projectile speed bonus from 60% to 70% |} {{ShipFooter}} [[Category:Ships]]
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