Lurker

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Lurker
Ship size Medium
Ship range Medium
Type Displacement, Damage


Lurker is one of the playable Ships in Sirocco.

Abilities[edit]

Crash Dive[edit]

Crash Dive
Gain 15 Knots and become Shrouded for 2.3 seconds.
Passively gain 15 Knots and 40% Health Regeneration while Shrouded or not visible to enemies.
Type Self Buff
Cooldown 24s
Charges N/A
Crash Dive Augments
Dominator
Reduce cooldown by 20%
Guardian
Increase passive Health Regeneration by 60%
Slayer
Increase Speed by an additional 15 Knots while active
Protector
Increase duration by 1.0 seconds
Striker
Gain 1% of Max Health as Health Regeneration
Warden
Apply effect to nearby allies


Shred[edit]

Shred
Slows for 10 Knots for 3 seconds and deals 100 damage to nearby enemies.
Type Area Around Caster
Cooldown 15s
Charges N/A
Shred Augments
Dominator
Increase damage by 30%
Guardian
Gain 10 HP/sec per enemy hit for 3 seconds
Slayer
Increase Area by 37%
Protector
Increase Slow by 25%
Striker
Lower enemies' Max Health by 30%
Warden
Increase Target Priority by 1


Snag[edit]

Snag
Fires a hook that ignores terrain and pulls a ship to you, Breaching enemies for 3.0 damage per unit moved.
Allies receive no damage.
Projectile speed: 85
Type Large Projectile
Cooldown 30s
Charges N/A
Snag Augments
Dominator
Reduce cooldown by 30%
Guardian
Increase Projectile Speed by 70%
Slayer
Pierce up to 3 targets
Protector
Increase Range by 15 units
Striker
Increase Breach damage by 40%
Warden
Recover cooldowns 45% faster while hooking an enemy

Patch 0.11: no longer Stuns the target while being pulled. (allows you to repair cleanse out of it if you have that augment)

Details and strategy[edit]

  • ...

Changelog[edit]

Patch Change
Patch 0.11

Ability 1 - Crash Dive

  • Base passive health regeneration bonus from [50%-100%] to [40%-60%] while not visible to enemies
  • active duration from [2.5-3.5] seconds to [2.3-3] seconds
  • Augment Guardian: bonus passive health regeneration from +110% to +60%

Ability 2 - Shred

  • Augment Guardian: health regeneration per enemy hit scaling from [10-110] to [10-50]

Ability 3 - Snag

  • Projectile speed from 95 to 85
  • no longer Stuns the target while being pulled. (allows you to repair cleanse out of it if you have that augment)
  • damage per unit moved from [3-8] to [3-10]
  • Augment Guardian: projectile speed bonus from 60% to 70%

Ships: AuroraCrucibleDragonflyHorizonLockjawLurkerMosaicNautilusNoriOasisParadoxPiranhaPrismRevenantSampanSeabloomStalkerStingrayVoltWitherZephyr