Lockjaw

From Siroccopedia
Jump to navigationJump to search
Lockjaw
Ship size Medium
Ship range Close
Type Displacement, Damage


Lockjaw is one of the playable Ships in Sirocco.

Abilities[edit]

Ripchain[edit]

Ripchain
Latched nearby ships for 2.6 seconds and deals 50 damage to enemies.
You are Slowed by 30% for every enemy ship latched.
Type Medium Projectile
Cooldown 26s
Charges N/A
Ripchain Augments
Dominator
Projectiles Pierce up to 2 targets
Guardian
Increase Range by 15 units
Slayer
Recover cooldowns 3% faster per enemy hit
Protector
You and latched allies gain 10 Knots
Striker
Gain 4% damage reduction per enemy hit
Warden
Shroud you and allies latched, lingers longer based on how far you moved during the effect


Blaze[edit]

Blaze
Triggers fire in front of you every second and every 30 units travelled, dealing 5 damage and 3 Breach damage for 1.6 seconds.
Breach deals damage over distance.
Type Area Around Caster
Cooldown 20s
Charges N/A
Blaze Augments
Dominator
Deal 5% of enemy's current health as damage every half second
Guardian
Gain 10% damage reduction per Blaze spawn, up to 15%
Slayer
Gain 8 Knots per Blaze
Protector
Gain Health Regen per Blaze, from 10 HP/sec
Striker
Double the number of Blazes
Warden
Knockback enemies


Grapple[edit]

Grapple
Fires a hook that pulls you to ships or structures.
You gain 30% damage reduction in flight and 10% damage reduction and 10 Knots for 2 seconds on arrival.
Grappled enemies take 50 damage and are Slowed by 30% for 3 seconds.
Grapple Hook has two charges.
Type Medium Projectile
Cooldown 32s
Charges 2
Grapple Augments
Dominator
Increase arrival effects duration, damage reduction and Speed by 50%
Guardian
Increase Range by 30%
Slayer
Increase Projectile Speed by 40% and increase pull speed
Protector
Gain arrival effects on cast, and increase their duration by 1 second
Striker
Drop mines along the projectile path, that deal 40 damage upon collision with enemies
Warden
Link enemies to a zone, breaking the link deals 10% of current health as damage and Dazes by 120%


Details and strategy[edit]

  • ...

Changelog[edit]

Patch Change
Patch 0.11

Ability 2 - Blaze

  • initial damage per blaze hit (multiple can overlap) from [5-50] to [5-25]
  • rupture damage per unit moved reduced from [4-10] to [3-8]

Ability 3 - Grapple

  • cooldown from [28-23] seconds to [32-28]

Ships: AuroraCrucibleDragonflyHorizonLockjawLurkerMosaicNautilusNoriOasisParadoxPiranhaPrismRevenantSampanSeabloomStalkerStingrayVoltWitherZephyr