Crucible

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Crucible
Ship size Large
Ship range Close
Type Damage


Crucible is one of the playable Ships in Sirocco.

Abilities[edit]

Afterburner[edit]

Afterburner
Increases Speed by 50 Knots for 1 second, then 15% for 4 seconds.
Leaves a wake that deals 7 damage per second for 1 second.
Type Self Buff
Cooldown 25s
Charges N/A
Afterburner Augments
Dominator
Increases Area by 35%
Guardian
Increase Speed by 33%
Slayer
Double damage
Protector
Increase duration by 40%
both speed duration and wake duration
Striker
Blind by 20 Vision Radius and Slow by 15 Knots
Warden
Wake push enemies away


Broadside[edit]

Broadside
Deal 60 damage and Slow by 20 Knots for 1.3 seconds to enemies on either side of the Crucible. Additionally deals 2.0% of the target's current health plus 40 damage per second. Damage is dealt in 0.25 second intervals.
Type Area Around Caster
Cooldown 30s
Charges N/A
Broadside Augments
Dominator
Reduce cooldown by 25%
Guardian
Increase Slow duration by 0.8 seconds
Slayer
Increase damage and Projectile Size by 30%
Protector
Increase Slow by 30%
Striker
Trigger a Broadside every second for the next 3 seconds
Warden
Gain Knockback that Stuns and removes 35% of Shield on impact with terrain

Patch 0.11.1: Augment Striker: stacking of damage per second and slow from 50% bonus per to 25% per application

Patch 0.11: Augment Striker: can now deal the initial damage on repeated hits

Eruption[edit]

Eruption
After 2.0 second delay, deals 150 damage + 5% of your Max Health as damage in a large area.
Deals 100 + 12.0% of the enemy's Max Health as damage per second to enemies that remain in the area for up to 6 seconds.
Type Arc Projectile
Cooldown 64s
Charges N/A
Eruption Augments
Dominator
Increase damage by 30%
Guardian
Increase Range and Projectile Speed by 35%
Slayer
Increase Area of effect by 25%
Protector
Increase duration by 3 seconds
Striker
After casting, launch explosion that deals 80 + 12.0% of enemies' current health as damage for every 15 units traveled
Warden
Spawn additional explosions from the Area that deal 80 + 12.0% of enemies' current health as damage


Details and strategy[edit]

  • ...

Changelog[edit]

Patch Change
Patch 0.11

Ability 2 - Broadside

  • Augment Striker: stacking of damage per second and slow from 50% bonus per to 25% per application
  • Augment Protector: increase slow from 37% to 30%
Patch 0.11

Ability 2 - Broadside

  • damage from [70-700] to [60-500]
  • Augment Striker: can now deal the initial damage on repeated hits
  • Augment Slayer: bonus damage from 35% to 30%

Ability 3 - Eruption

  • flat damage per second while inside the eruption zone from [80-1000] to [100-1100]

Ships: AuroraCrucibleDragonflyHorizonLockjawLurkerMosaicNautilusNoriOasisParadoxPiranhaPrismRevenantSampanSeabloomStalkerStingrayVoltWitherZephyr