Stalker

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Stalker
Ship size Small
Ship range Close
Type Displacement, Lockdown


Stalker is one of the playable Ships in Sirocco.

Abilities[edit]

Veil[edit]

Veil
Become Shrouded and gain 20 Knots for 3.0 seconds.
Type Self Buff
Cooldown 22s
Charges N/A
Veil Augments
Dominator
Reduce cooldown by 15%
Guardian
Increase duration by 20%
Slayer
Corrupt nearby enemies by 60%
Protector
Increase Speed by 15 Knots
Striker
Leap forward
Warden
Applies to nearby players

Patch 0.11: no longer is removed upon collision with terrain by default

Corroding Mist[edit]

Corroding Mist
Spawns mist around you for 3.8 seconds that Blinds enemies, reducing their Vision Radius from 10 to 55 units.
Enemies are Breached, taking 4–8 damage per unit moved based on time in the area.
Type Area Around Caster
Cooldown 25s
Charges N/A
Corroding Mist Augments
Dominator
Increase debuff lingering duration by 1.5 seconds
Guardian
Increase Area by 25%
Slayer
Increase duration by 1.4 seconds
Protector
Allies Phase through entities while in Mist
Striker
Mist slowly follows you
Warden
Refresh Veil while inside Mist


Enthrall[edit]

Enthrall
Latch an enemy for 2.4 seconds, pulling them behind you.
While latched, the enemy is Stunned.
Type Targets Nearby Enemy
Cooldown 44s
Charges N/A
Enthrall Augments
Dominator
Recover cooldowns 2% faster, scaling up to 20% with distance
Guardian
Heal 7 health per distance while latched
Slayer
Latch all enemies within 25 unit radius
Protector
Increase duration by 0.3 seconds
Striker
Gain 4 Knots speed based on distance traveled
Warden
50% damage reduction while dragging an enemy


Details and strategy[edit]

  • ...

Changelog[edit]

Patch Change
Patch 0.11

Ability 1 - Veil

  • cooldown from 20 to 22
  • Augment Striker: corruption from 90% to 60%
  • bonus speed from [19-35] to [20-30]
  • no longer is removed upon collision with terrain by default

Ability 2 - Corroding Mist

  • duration from [4-6] to [3.8-5]
  • Augment Slayer: increase duration from 2 to 1.4 seconds
  • fixed an issue that would sometimes cause the order of augments to not apply to others (phase through enemies with mist follow, for example)

Ships: AuroraCrucibleDragonflyHorizonLockjawLurkerMosaicNautilusNoriOasisParadoxPiranhaPrismRevenantSampanSeabloomStalkerStingrayVoltWitherZephyr