Paradox
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Paradox | |
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Ship size | Small |
Ship range | Long |
Type | Utility, Displacement |
Paradox is one of the playable Ships in Sirocco.
Abilities[edit]
Inversion Ritual[edit]
Inversion Ritual | |
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Fires a projectile that sends allies and enemies back in time to their location 3 seconds prior. Ships are unable to move, cast abilities, fire weapons, and receive 50% reduced damage for 0.7 seconds. Enemies are Dazed by 40 for 4 seconds. | |
Type | Small Projectile |
Cooldown | 20s |
Charges | 2 |
Inversion Ritual Augments | |
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Dominator Reduces cooldown by 20% |
Guardian Recover cooldowns 50% faster |
Slayer Increase Area by 66% |
Protector Shrouds allies for 3 seconds |
Striker Lingers for 1.7 seconds |
Warden Increase Range and Projectile Speed by 33% |
Dilation Field[edit]
Dilation Field | |
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Creates a field that slows non-Paradox projectile Speed by 70% for 4 seconds. Enemies are Slowed from 4 up to 8 Knots and Dazed from 10% up to 100%, based on time within the field. | |
Type | Area of Effect |
Cooldown | 26s |
Charges | N/A |
Dilation Field Augments | |
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Dominator Reduce cooldown by 15% |
Guardian Increase duration by 40% |
Slayer Increase Area by 33% |
Protector Increase Projectile Slow by 50% |
Striker Amplify damage in the Area by 1% up to 10% after 5 seconds |
Warden Allies recover cooldowns 2% faster up to 20% after 5 seconds |
Doppel[edit]
Doppel | |
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Creates an area that duplicates allied projectiles and lasts for 7.0 seconds. Enemies within the wall are dealt 30–90 damage per second based on how long they remain within the radius. | |
Type | Arc Projectile |
Cooldown | 49s |
Charges | (2 charges with Striker augment) |
Doppel Augments | |
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Dominator Reduce cooldown by 20% |
Guardian Increase duration by 132% |
Slayer Increase Area and damage by 35% |
Protector Reduce spawn angle of duplicated projectiles by 50% |
Striker Gain an additional Charge |
Warden Form a wall instead of an area |
Details and strategy[edit]
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