Nori: Difference between revisions

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Created page with "thumb|366x366px|Nori '''Size:''' Large === Abilities: === * Q: Kelp Snare (Small Projectile Type) ** Fires a projectile that ''pulls'' one enemy to another enemy or terrain pulling nearby enemies to the second target. ** ''Latched'' enemies are ''Slowed'' by 20 ''Knots'' for 1.5 seconds and take 70 ''damage.'' ** Projectile cannot traverse terrain. * W: Entangling Weeds (Area of Effect) ** Fires a projectile that ''links'' nearby enemies to target ar..."
 
Mofodo (talk | contribs)
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** Enemies are ''pulled'' slightly toward the center
** Enemies are ''pulled'' slightly toward the center
** Projectile cannot traverse terrain.
** Projectile cannot traverse terrain.
=== Augments: ===
{| class="wikitable" style="width:700px;"
! colspan="2" style="text-align:center;" | Kelp Snare
|-
| style="width:50%;" | '''Dominator'''<br />Increase ''hold duration'' by 1.2 seconds
| style="width:50%;" | '''Guardian'''<br />Increase initial ''Slow duration'' by 2.0 seconds
|-
| style="width:50%;" | '''Slayer'''<br />Increase ''damage'' by 35%
| style="width:50%;" | '''Protector'''<br />Increase ''Projectile Speed'' by 70%
|-
| style="width:50%;" | '''Striker'''<br />Increase ''Area'' by 37%
| style="width:50%;" | '''Warden'''<br />''Disarms'' enemy weapons
|}
{| class="wikitable" style="width:700px;"
! colspan="2" style="text-align:center;" | Entangling Weeds
|-
| style="width:50%;" | '''Dominator'''<br />Reduce ''cooldown'' by 6 seconds
| style="width:50%;" | '''Guardian'''<br />''Disarm'' latched enemies
|-
| style="width:50%;" | '''Slayer'''<br />Increase latch break ''damage'' by 17%
| style="width:50%;" | '''Protector'''<br />Increase ''Slow duration'' by 0.8 seconds
|-
| style="width:50%;" | '''Striker'''<br />Deal 4.0% of target's current health as ''damage'' per second
| style="width:50%;" | '''Warden'''<br />Breaking latch ''Stuns'' enemies
|}
{| class="wikitable" style="width:700px;"
! colspan="2" style="text-align:center;" | Torrent
|-
| style="width:50%;" | '''Dominator'''<br />Reduce ''cooldown'' by 22%
| style="width:50%;" | '''Guardian'''<br />Increase ''duration'' by 1.2 seconds
|-
| style="width:50%;" | '''Slayer'''<br />Increase ''damage'' by 35%
| style="width:50%;" | '''Protector'''<br />Increase ''Area'' by 15%
|-
| style="width:50%;" | '''Striker'''<br />Amplify ''damage'' over time by 2%
| style="width:50%;" | '''Warden'''<br />Increase ''Projectile Speed'' and formation ''Speed'' by 80%
|}

Revision as of 22:54, 18 May 2025

Nori

Size: Large

Abilities:

  • Q: Kelp Snare (Small Projectile Type)
    • Fires a projectile that pulls one enemy to another enemy or terrain pulling nearby enemies to the second target.
    • Latched enemies are Slowed by 20 Knots for 1.5 seconds and take 70 damage.
    • Projectile cannot traverse terrain.
  • W: Entangling Weeds (Area of Effect)
    • Fires a projectile that links nearby enemies to target area.
    • Linked enemies who leave the area are dealt 150 + 10% current health as damage and are Slowed by 20 Knots for 3 seconds.
    • Projectile cannot traverse terrain.
  • E: Torrent (Area of Effect)
    • Fires a projectile that Stuns all enemies within an area after 1.0 second delay, dealing 50 damage per second for 2.1 seconds.
    • Enemies are pulled slightly toward the center
    • Projectile cannot traverse terrain.

Augments:

Kelp Snare
Dominator
Increase hold duration by 1.2 seconds
Guardian
Increase initial Slow duration by 2.0 seconds
Slayer
Increase damage by 35%
Protector
Increase Projectile Speed by 70%
Striker
Increase Area by 37%
Warden
Disarms enemy weapons
Entangling Weeds
Dominator
Reduce cooldown by 6 seconds
Guardian
Disarm latched enemies
Slayer
Increase latch break damage by 17%
Protector
Increase Slow duration by 0.8 seconds
Striker
Deal 4.0% of target's current health as damage per second
Warden
Breaking latch Stuns enemies
Torrent
Dominator
Reduce cooldown by 22%
Guardian
Increase duration by 1.2 seconds
Slayer
Increase damage by 35%
Protector
Increase Area by 15%
Striker
Amplify damage over time by 2%
Warden
Increase Projectile Speed and formation Speed by 80%