Seabloom: Difference between revisions
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Created page with "thumb|339x339px|Seabloom '''Size:''' Small === Abilities: === * Q: Green Lotus (Medium Projectile Type) ** Launches a projectile that creates an area that amplifies ''Healing'' for allies and reduces max health for enemies. ** Allies gain 2% increase to all incoming ''Healing'' and ''Health Regeneration'', which scales up to 4%. ** Allies in the area also gain 10 ''Health Regeneration'', which scales up to 20 over 3 seconds based on time within t..." |
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** Enemies within the area receive 20 damage per second, scaling up to 100 damage per second while in the area. | ** Enemies within the area receive 20 damage per second, scaling up to 100 damage per second while in the area. | ||
** Upon leaving the area the effect and damage overtime lingers for 3 seconds. | ** Upon leaving the area the effect and damage overtime lingers for 3 seconds. | ||
=== Augments: === | |||
{| class="wikitable" style="width:700px;" | |||
! colspan="2" style="text-align:center;" | Green Lotus | |||
|- | |||
| style="width:50%;" | '''Dominator'''<br />Reduce ''cooldown'' by 15% | |||
| style="width:50%;" | '''Guardian'''<br />Increase ''duration'' by 40% | |||
|- | |||
| style="width:50%;" | '''Slayer'''<br />Increase ''Area'' by 35% | |||
| style="width:50%;" | '''Protector'''<br />Increase ''all effects'' by 30% | |||
|- | |||
| style="width:50%;" | '''Striker'''<br />''Slow'' enemies within the ''Area'' | |||
| style="width:50%;" | '''Warden'''<br />''Deflect Small'' and ''Arc'' projectiles | |||
|} | |||
{| class="wikitable" style="width:700px;" | |||
! colspan="2" style="text-align:center;" | Sacred Lotus | |||
|- | |||
| style="width:50%;" | '''Dominator'''<br />Increase ''number'' of Spores and ''waves'' of Spores by 2 | |||
| style="width:50%;" | '''Guardian'''<br />Increase ''Spore Speed'' and ''duration'' by 90% | |||
|- | |||
| style="width:50%;" | '''Slayer'''<br />Increase ''damage'' over time by 30% | |||
| style="width:50%;" | '''Protector'''<br />Increase ''Health Regeneration'' by 25% | |||
|- | |||
| style="width:50%;" | '''Striker'''<br />Spores ''Daze'' enemies, slowing Cooldown Recovery by 5% | |||
| style="width:50%;" | '''Warden'''<br />Spawn 3 ''Lotuses'' | |||
|} | |||
{| class="wikitable" style="width:700px;" | |||
! colspan="2" style="text-align:center;" | Black Lotus | |||
|- | |||
| style="width:50%;" | '''Dominator'''<br />Increase ''damage over time'' by 35% | |||
| style="width:50%;" | '''Guardian'''<br />Increase ''duration'' by 40% | |||
|- | |||
| style="width:50%;" | '''Slayer'''<br />Increase ''Corruption'' by 55% | |||
| style="width:50%;" | '''Protector'''<br />Increase ''Area'' by 23% | |||
|- | |||
| style="width:50%;" | '''Striker'''<br />Attach a 2nd ''Black Lotus'' to you | |||
| style="width:50%;" | '''Warden'''<br />''Blind'' enemies by 8 ''Vision Radius'' | |||
|} |
Revision as of 14:59, 19 May 2025

Size: Small
Abilities:
- Q: Green Lotus (Medium Projectile Type)
- Launches a projectile that creates an area that amplifies Healing for allies and reduces max health for enemies.
- Allies gain 2% increase to all incoming Healing and Health Regeneration, which scales up to 4%.
- Allies in the area also gain 10 Health Regeneration, which scales up to 20 over 3 seconds based on time within the area.
- Enemies max health is reduced by 1% that scales up to 20% based on time within area.
- W: Sacred Lotus (Arc Projectile Type)
- Spawns spores that increase Health Regeneration by 5 HP/sec, scaling up to 15 HP/sec for 4 seconds.
- Enemies hit by spores takes 20 damage per second, that scales up to 40 damage per second after 10 applications.
- E: Black Lotus (Small Projectile Type)
- Creates an area that Corrupts enemies reducing incoming healing, shield and health regeneration by 30% growing up to 60% over 5 seconds within the area.
- Enemies within the area receive 20 damage per second, scaling up to 100 damage per second while in the area.
- Upon leaving the area the effect and damage overtime lingers for 3 seconds.
Augments:
Green Lotus | |
---|---|
Dominator Reduce cooldown by 15% |
Guardian Increase duration by 40% |
Slayer Increase Area by 35% |
Protector Increase all effects by 30% |
Striker Slow enemies within the Area |
Warden Deflect Small and Arc projectiles |
Sacred Lotus | |
---|---|
Dominator Increase number of Spores and waves of Spores by 2 |
Guardian Increase Spore Speed and duration by 90% |
Slayer Increase damage over time by 30% |
Protector Increase Health Regeneration by 25% |
Striker Spores Daze enemies, slowing Cooldown Recovery by 5% |
Warden Spawn 3 Lotuses |
Black Lotus | |
---|---|
Dominator Increase damage over time by 35% |
Guardian Increase duration by 40% |
Slayer Increase Corruption by 55% |
Protector Increase Area by 23% |
Striker Attach a 2nd Black Lotus to you |
Warden Blind enemies by 8 Vision Radius |