Oasis: Difference between revisions
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Created page with "thumb|346x346px|Oasis '''Size:''' Large === Abilities: === * Q: Pitch Patch (Arc Projectile Type) ** Launches a projectile that pushes ships, ''Healing'' allies for 40 + 1% of your max health providing 2 ''Health Regeneration'' for 5 seconds. ** Enemies are ''Slowed'' by 5 ''Knots'' for 3.5 seconds. ** Can be used to traverse terrain. * W: Countermeasures (Area of Effect) ** Erects a smoke screen that ''destroys'' enemy weapon and ability projectile..." |
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** ''Slows'' yourself by 55% for 3 seconds before ''Healing'' nearby allies for 130 plus an additional 7% of ally's ''Max Health'' as ''Healing.'' | ** ''Slows'' yourself by 55% for 3 seconds before ''Healing'' nearby allies for 130 plus an additional 7% of ally's ''Max Health'' as ''Healing.'' | ||
** Additionally provides 10 ''HP/sec'' for 3 seconds. | ** Additionally provides 10 ''HP/sec'' for 3 seconds. | ||
=== Augments: === | |||
{| class="wikitable" style="width:700px;" | |||
! colspan="2" style="text-align:center;" | Pitch Patch | |||
|- | |||
| style="width:50%;" | '''Dominator'''<br />Increase ''Slow'' on enemies 90% | |||
| style="width:50%;" | '''Guardian'''<br />Increase ''Healing'' by 130% | |||
|- | |||
| style="width:50%;" | '''Slayer'''<br />Increase ''Projectile Speed'' by 80% | |||
| style="width:50%;" | '''Protector'''<br />Increase ''Knockback'' force | |||
|- | |||
| style="width:50%;" | '''Striker'''<br />Reduce enemies ''Max Health'' by 20% | |||
| style="width:50%;" | '''Warden'''<br />Fire 3 projectiles | |||
|} | |||
{| class="wikitable" style="width:700px;" | |||
! colspan="2" style="text-align:center;" | Countermeasures | |||
|- | |||
| style="width:50%;" | '''Dominator'''<br />Increase ''Area'' by 30% | |||
| style="width:50%;" | '''Guardian'''<br />Increase ''duration'' by 1.3 seconds | |||
|- | |||
| style="width:50%;" | '''Slayer'''<br />''Blind'' enemies by 40 ''Vision Radius'' that pass through | |||
| style="width:50%;" | '''Protector'''<br />''Cleanse'' allies that pass through | |||
|- | |||
| style="width:50%;" | '''Striker'''<br />Deal 9% of current health as damage over time to enemies that pass through | |||
| style="width:50%;" | '''Warden'''<br />''Heal 2 health'' per unit moved to allies that pass through | |||
|} | |||
{| class="wikitable" style="width:700px;" | |||
! colspan="2" style="text-align:center;" | Retrofit Repair | |||
|- | |||
| style="width:50%;" | '''Dominator'''<br />Reduce ''cooldown'' by 10 seconds | |||
| style="width:50%;" | '''Guardian'''<br />''Deflect'' enemy Small, Medium and Large ability projectiles | |||
|- | |||
| style="width:50%;" | '''Slayer'''<br />Remove ''Speed'' penalty | |||
| style="width:50%;" | '''Protector'''<br />Increase ''Healing'' by 20% | |||
|- | |||
| style="width:50%;" | '''Striker'''<br />Deals 110% of ''Healing'' as ''damage'' to enemies | |||
| style="width:50%;" | '''Warden'''<br />Overheal gives ''double Shield'' | |||
|} |
Revision as of 23:01, 18 May 2025

Size: Large
Abilities:
- Q: Pitch Patch (Arc Projectile Type)
- Launches a projectile that pushes ships, Healing allies for 40 + 1% of your max health providing 2 Health Regeneration for 5 seconds.
- Enemies are Slowed by 5 Knots for 3.5 seconds.
- Can be used to traverse terrain.
- W: Countermeasures (Area of Effect)
- Erects a smoke screen that destroys enemy weapon and ability projectiles for 2.5 seconds.
- E: Retrofit Repair (Area Around Caster)
- Slows yourself by 55% for 3 seconds before Healing nearby allies for 130 plus an additional 7% of ally's Max Health as Healing.
- Additionally provides 10 HP/sec for 3 seconds.
Augments:
Pitch Patch | |
---|---|
Dominator Increase Slow on enemies 90% |
Guardian Increase Healing by 130% |
Slayer Increase Projectile Speed by 80% |
Protector Increase Knockback force |
Striker Reduce enemies Max Health by 20% |
Warden Fire 3 projectiles |
Countermeasures | |
---|---|
Dominator Increase Area by 30% |
Guardian Increase duration by 1.3 seconds |
Slayer Blind enemies by 40 Vision Radius that pass through |
Protector Cleanse allies that pass through |
Striker Deal 9% of current health as damage over time to enemies that pass through |
Warden Heal 2 health per unit moved to allies that pass through |
Retrofit Repair | |
---|---|
Dominator Reduce cooldown by 10 seconds |
Guardian Deflect enemy Small, Medium and Large ability projectiles |
Slayer Remove Speed penalty |
Protector Increase Healing by 20% |
Striker Deals 110% of Healing as damage to enemies |
Warden Overheal gives double Shield |