Sampan: Difference between revisions

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** Fires a projectile that deals 300 ''damage'' and ''pushes'' you backwards.
** Fires a projectile that deals 300 ''damage'' and ''pushes'' you backwards.
** Can be used to traverse terrain.
** Can be used to traverse terrain.
=== Augments: ===
{| class="wikitable" style="width:700px;"
! colspan="2" style="text-align:center;" | Wind in a Bottle
|-
| style="width:50%;" | '''Dominator'''<br />''Push'' enemies away
''Enemies that hit terrain are Stunned''
| style="width:50%;" | '''Guardian'''<br />Increase ''Area'' by 35%
|-
| style="width:50%;" | '''Slayer'''<br />''Shroud'' you and allies from weapons
| style="width:50%;" | '''Protector'''<br />''Deflect'' large projectiles and destroy weapon projectiles
|-
| style="width:50%;" | '''Striker'''<br />Gain 8% of ''Max Health'' as ''Shield'' per nearby enemy
| style="width:50%;" | '''Warden'''<br />''Reflect'' projectiles as your own
|}
{| class="wikitable" style="width:700px;"
! colspan="2" style="text-align:center;" | Sludge Bomb
|-
| style="width:50%;" | '''Dominator'''<br />Reduce ''cooldown'' by 20%
| style="width:50%;" | '''Guardian'''<br />Increase ''duration'' by 1 seconds
|-
| style="width:50%;" | '''Slayer'''<br />Increase ''Area'' by 20%
| style="width:50%;" | '''Protector'''<br />''Blind'' enemies for 50 ''Vision Radius''
|-
| style="width:50%;" | '''Striker'''<br />''Area'' persists for 3 seconds
| style="width:50%;" | '''Warden'''<br />Increase ''Target Priority'' by 1
''Weapons will fire at higher priority targets''
|}
{| class="wikitable" style="width:700px;"
! colspan="2" style="text-align:center;" | Harpoon
|-
| style="width:50%;" | '''Dominator'''<br />Reduce ''cooldown'' by 25%
| style="width:50%;" | '''Guardian'''<br />''Knockback'' enemies
''Enemies that hit terrain are Stunned''
|-
| style="width:50%;" | '''Slayer'''<br />Increase ''damage'' by 35%
| style="width:50%;" | '''Protector'''<br />''Pierce'' 3 enemies
|-
| style="width:50%;" | '''Striker'''<br />Fire 3 ''projectiles'', each dealing 50% reduced damage
| style="width:50%;" | '''Warden'''<br />''Double Range'' and ''Projectile Speed''
|}

Revision as of 23:17, 18 May 2025

Sampan

Size: Small

Abilities

  • Q: Wind in a Bottle (Area Around Caster)
    • Deflects small and medium enemy projectiles and increases you and your allies' Speed by 35 Knots for 3 seconds.
  • W: Sludge Bomb (Arc Projectile Type)
    • Launces a projectile that Slows enemies in target area by 15 Knots for 2.5 seconds
  • E: Harpoon (Medium Projectile Type)
    • Fires a projectile that deals 300 damage and pushes you backwards.
    • Can be used to traverse terrain.

Augments:

Wind in a Bottle
Dominator
Push enemies away

Enemies that hit terrain are Stunned

Guardian
Increase Area by 35%
Slayer
Shroud you and allies from weapons
Protector
Deflect large projectiles and destroy weapon projectiles
Striker
Gain 8% of Max Health as Shield per nearby enemy
Warden
Reflect projectiles as your own
Sludge Bomb
Dominator
Reduce cooldown by 20%
Guardian
Increase duration by 1 seconds
Slayer
Increase Area by 20%
Protector
Blind enemies for 50 Vision Radius
Striker
Area persists for 3 seconds
Warden
Increase Target Priority by 1

Weapons will fire at higher priority targets

Harpoon
Dominator
Reduce cooldown by 25%
Guardian
Knockback enemies

Enemies that hit terrain are Stunned

Slayer
Increase damage by 35%
Protector
Pierce 3 enemies
Striker
Fire 3 projectiles, each dealing 50% reduced damage
Warden
Double Range and Projectile Speed