Ability Types

From Siroccopedia
Revision as of 22:01, 24 June 2025 by Pancakes (talk | contribs) (Pancakes moved page Skill Types to Ability Types)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Abilities in Sirocco are categorized by type. These types determine how they behave mechanically.

Large/Medium/Small Projectiles

Some projectile abilities are classified as Small, Medium or Large. These sizes determine how projectiles interact with certain abilities but do not directly correspond to visual size or damage.

For example: Small Projectiles bounces off Glacial Walls while Medium and Large Projectiles destroys and passes through the walls.

Several abilities can block, deflect, or reflect incoming projectiles. Only a few are capable of affecting Large Projectiles, including:

Channeling

The ship stands still while casting. Can usually be cancelled for reduced duration or effect. Interrupted by stun, silence, or player input.

Self Buff

Applies a temporary effect to the caster. Includes speed boosts, healing, or personal damage effects.

Area Around Caster

Effects centered on or following the caster. Often deals damage or gives buffs in a radius.

Arc Projectile

Lands at a target location without interacting with units or terrain during flight. Some skills may still reflect them like Seablooms Green Lotus (with Warden augment).

Area of Effect

Applies damage or effects to a defined area.

Single Target

Directly affects one enemy unit.

Targets Nearby Enemy

Automatically targets the closest enemy.