Zephyr

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Revision as of 01:18, 14 May 2025 by KMap (talk | contribs) (Created page with "thumb|363x363px|Zephyr '''Size:''' Small === Abilities: === * Q: Squall (Small Projectile Type) ** Fires a projectile that either increases ''Speed'' by 15 ''Knots'' up to 18 ''Knots'' after 3 applications for allies or ''Slows'' by 15 ''Knots'' up to 18 ''Knots'' after 3 applications ** Effect last 3.0 seconds, and refreshes when hit again. ** Projectile returns to the Zephyr. * W: Wind Oil (Small Projectile Type) ** Fires a projectile that ''Disa...")
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Zephyr

Size: Small

Abilities:

  • Q: Squall (Small Projectile Type)
    • Fires a projectile that either increases Speed by 15 Knots up to 18 Knots after 3 applications for allies or Slows by 15 Knots up to 18 Knots after 3 applications
    • Effect last 3.0 seconds, and refreshes when hit again.
    • Projectile returns to the Zephyr.
  • W: Wind Oil (Small Projectile Type)
    • Fires a projectile that Disarms enemies and Shrouds allies for 2.5 seconds.
    • Projectile returns to the Zephyr.
    • Shrouded makes you untargettable by weapons.
    • Disarm prevents enemy weapons from firing.
    • Purge removes enemy buffs.
    • Purge interrupts the following abilities:
      • Lurker Crash Dive
      • Staler Veil
      • Oasis Retrofit Repair
      • Revenant Transfusion and Heart of Darkness
      • Stingray Proximity Shield
      • Zephyr Wind Oil
  • E: Deafening Gale (Arc Projectile Type)
    • Launches a projectile that pushes ships and Dazes enemies by 50% for up to 2.5 seconds.
    • Projectile returns to Zephyr.