Prism
From Siroccopedia

Size: Large
Abilities:
- Q: Prismatic Shield (Area Around Caster)
- Creates a Prismatic Shield that Reflects enemy projectiles and converts 15% of your Shield into Damage per second to nearby enemies.
- The Shield lasts for 2.0 seconds.
- W: Voidfield Conversion (Area Around Caster)
- Purges and converts all nearby buffs and debuffs into Shield.
- Gain 15% of Max Health as Shield on cast.
- Gain 100 Shield per Purged effects per entity.
- E: Polarity Bond (Medium Projectile Type)
- Fires a projectile that latches you to an ally or enemy player, pulling you together and exchanging Shield.
- You take all Shield from enemies hit, and allies receive Shield equal to your current on arrival.
- Gain 15 Shield per unit moved while getting pulled.
- Projectile cannot traverse terrain.
Augments:
Prismatic Shield | |
---|---|
Dominator Reduce cooldown by 5 seconds |
Guardian Provides 15% of converted Shield to nearby allies as Shield per second |
Slayer Disarms nearby enemies |
Protector Increase duration by 1 second |
Striker Increase Area and Damage by 50% |
Warden Keep 50% of converted Shield |
Voidfield Conversion | |
---|---|
Dominator Reduce cooldown by 5 seconds |
Guardian Shroud allies. Duration is based on number of debuffs removed |
Slayer Deal 4% of enemies' Max Health per buff Purged |
Protector Surround the Area with an impassable Barrier |
Striker Increase ALL incoming Damage to enemies by 5.0% and starts their Shield decay |
Warden Provides 6% of allies' Max Health as Shield per debuff Cleansed |
Polarity Bond | |
---|---|
Dominator Reduce cooldown by 6 seconds |
Guardian While being pulled gain 90% Damage Reduction |
Slayer Pierces up to 2 additional targets |
Protector Increase Shield gain by 40% for distance traveled |
Striker Deal 0.5% of target's current health as Damage per unit pulled |
Warden Increase Range and Projectile Speed by 70% |