Seabloom

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Revision as of 01:17, 14 May 2025 by KMap (talk | contribs) (Created page with "thumb|339x339px|Seabloom '''Size:''' Small === Abilities: === * Q: Green Lotus (Medium Projectile Type) ** Launches a projectile that creates an area that amplifies ''Healing'' for allies and reduces max health for enemies. ** Allies gain 2% increase to all incoming ''Healing'' and ''Health Regeneration'', which scales up to 4%. ** Allies in the area also gain 10 ''Health Regeneration'', which scales up to 20 over 3 seconds based on time within t...")
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Seabloom

Size: Small

Abilities:

  • Q: Green Lotus (Medium Projectile Type)
    • Launches a projectile that creates an area that amplifies Healing for allies and reduces max health for enemies.
    • Allies gain 2% increase to all incoming Healing and Health Regeneration, which scales up to 4%.
    • Allies in the area also gain 10 Health Regeneration, which scales up to 20 over 3 seconds based on time within the area.
    • Enemies max health is reduced by 1% that scales up to 20% based on time within area.
  • W: Sacred Lotus (Arc Projectile Type)
    • Spawns spores that increase Health Regeneration by 5 HP/sec, scaling up to 15 HP/sec for 4 seconds.
    • Enemies hit by spores takes 20 damage per second, that scales up to 40 damage per second after 10 applications.
  • E: Black Lotus (Small Projectile Type)
    • Creates an area that Corrupts enemies reducing incoming healing, shield and health regeneration by 30% growing up to 60% over 5 seconds within the area.
    • Enemies within the area receive 20 damage per second, scaling up to 100 damage per second while in the area.
    • Upon leaving the area the effect and damage overtime lingers for 3 seconds.