Mosaic

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Mosaic

Size: Small

Abilities:

  • Q: Tesserae (Small Projectile Type)
    • Fires Healing missiles that gives 4.0% of your Max Health as Shield. The amount of Shield received diminishes as you gain more Shield.
    • Heals allies by 20 scales up to 40 when your Shield is equal to your Max Health.
    • Applies a stacking Damage over time to enemies dealing 10 damage per second, scaling up to 40 damage per second for 3 seconds.
  • W: Bouncing Abira (Arc Projectile Type)
    • Launches a bouncing projectile that heals for 40 scaling up to 80 when your Shield is equal to your max health, slows enemies by 15 knots, up to 33 knots for 2.1 seconds.
    • Refreshes all Damage over time effects on enemies, and refreshes all Health regeneration effects on allies on impact.
    • Each ally and enemy hit gives 4.0% of your Max Health as Shield. The amount of Shield received diminishes as you gain more Shield.
  • E: Andamento (Large Projectile Type)
    • Fires a projectile that heals allies by 20 per second, scales up to 40 when Shield is equal to max health. Lasts 4 seconds.
    • Additional heals 2 per unit moved, up to 4 when at max shield.
    • Applies Damage over time to enemies dealing 10 damage per second, up to 40 when at max shield.
    • Refreshes all movement Slow effects on enemies.

Augments:

Tesserae
Dominator
Gain an additional Charge
Guardian
On impact, recover cooldowns 1.5% faster
Slayer
Increase damage over time duration by 1.5 seconds
Protector
Increase Healing by 35%
Striker
Fire 3 additional projectiles and increase Projectile Speed by 40%
Warden
Pierce 2 and return to caster if only one entity hit
Bouncing Abira
Dominator
Reduce cooldown by 20%
Guardian
Homes towards allies
Slayer
Increase Area by 40%
Protector
Increase Projectile Speed by 30%
Striker
Pull enemies towards the center of each bounce
Warden
Bounces as long as a target is hit
Andamento
Dominator
Corrupt enemies by 50%
Guardian
Allies gain increased Healing from all sources by 30%
Slayer
Increase Projectile Size, Projectile Speed, and Range by 60%
Protector
Increase duration of Healing and damage over time by 2 seconds
Striker
Fire 2 additional projectiles that home
Warden
Create nodes that refresh duration, Heal and damage enemies over time