Loom Coils
Loom Coils are part of a dynamic upgrade system in Sirocco that allows players to customize their ships by choosing powerful effects throughout a match. The system is tightly connected to both ship and weapon upgrades, and influenced by the selected captain.
Overview
Each captain starts with two loom coils pre-loaded. Each time a player spends 3 upgrade points (from ship or weapon upgrades), they gain a Loom Coil selection. Each selection presents 4 options — 3 colored coils of the same color (Green, Blue, Green, Blue, Gold and then repeats) and 1 White coil.
The chosen captain guarantees access to a specific set of coils. However, coils tied to other captains can still appear, as well as coils that doesn't belong to a any captain.
Selection Cycle
Loom Coil picks follow a repeating cycle every 6 selections:
- 3 Green + 1 White
- 3 Blue + 1 White
- 3 Green + 1 White
- 3 Blue + 1 White
- 3 Gold + 1 White
This pattern then repeats for subsequent selections.
The first coil (at the top) in each cycle will always be the coil from the captain you are playing and the others will be random.
Coil Types
- Common (White) appear in every selection. These are single-effect upgrades or “double coils” that combine any two White effects.
- Uncommon (green) provide basic, consistent stat upgrades such as cooldown recovery, critical chance, and health regeneration.
- Rare (blue) emphasize range, support, and defensive utility. They often affect allies or modify Repair behavior.
- Legendary (gold) offer the strongest effects but always come with drawbacks. These appear only at the end of each cycle.
Available Loom Coils
Legendary

Reduce speed by 18%
Patch 0.11: Perma Bulk: increase max health from 30% to 45%

Increase Weapon range by 12
Reload 30% slower

Increase vision radius by 20
Reduce weapon damage by 13.6%

Increase health regen 20 hp/s
Reduce max health by 10%

Double Reload Amount
Reload 90% slower

Increase Weapon special by 32%
Reload 15% slower
Patch 0.11: Specialist: shot between trigger reduction from 2 to 3, increase Special from 48% to 32%

Reduce speed by 18%

Reload 15% slower
Reduce ship speed by 10%

Reduce max health by 10%

Reduce max health by 10%

Increase health regen by 40 hp/s
Recover cooldowns 10% slower
Rare

5%



by 30 knots for a short time on use
Patch 0.11: Speedy Repair now Dispel at start of repair use, speed reduced from 40 knots to 30 knots


then cleanses at the end of effect
Patch 0.11.2: Damage reduction reduced from 85% to 60%. Now dispels at the end of its effect. Time reduced to 1 second.
Patch 0.11.1: Duration from 1 second to 1.7 seconds. Damage reduction from 70% to 85%. No longer Dispels at end of effect
Patch 0.11: Crisis Repair: damage reduction from 90% to 70%

effectiveness


seconds
Uncommon

Patch 0.11: Repair Cooldown: from 8 seconds to 6 seconds per upgrade



Patch 0.11: Health Regeneration: from 8 to 5 per upgrade



Common






See also
Changelog
Patch | Change |
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Patch 0.11 |
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Patch 0.11 |
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