Paradox: Difference between revisions
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Created page with "thumb|386x386px|Paradox '''Size:''' Small === Abilities: === * Q: Inversion Ritual (Small Projectile Type) ** Fires a projectile that sends allies and enemies back in time to their location 3 seconds prior. ** Ships are unable to move, cast abilities, fire weapons, and receive 50% reduced damage for 0.7 seconds. ** Enemies are ''Dazed'' by 40 for 4 seconds. * W: Dilation Field (Area of Effect) ** Creates a field that slows non-Paradox projectile '..." |
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** Creates an area that duplicates allied projectiles and lasts for 5.0 seconds | ** Creates an area that duplicates allied projectiles and lasts for 5.0 seconds | ||
** Enemies within the wall are dealt 30-90 damage per second based on how long they remain within the radius. | ** Enemies within the wall are dealt 30-90 damage per second based on how long they remain within the radius. | ||
=== Augments: === | |||
{| class="wikitable" style="width:700px;" | |||
! colspan="2" style="text-align:center;" | Inversion Ritual | |||
|- | |||
| style="width:50%;" | '''Dominator'''<br />Reduces ''cooldown'' by 20% | |||
| style="width:50%;" | '''Guardian'''<br />Recover ''cooldowns 50% faster'' | |||
|- | |||
| style="width:50%;" | '''Slayer'''<br />Increase ''Area'' by 66% | |||
| style="width:50%;" | '''Protector'''<br />''Shrouds'' allies for 3 seconds | |||
|- | |||
| style="width:50%;" | '''Striker'''<br />''Lingers'' for 1.7 seconds | |||
| style="width:50%;" | '''Warden'''<br />Increase ''Range'' and ''Projectile Speed'' by 33% | |||
|} | |||
{| class="wikitable" style="width:700px;" | |||
! colspan="2" style="text-align:center;" | Dilation Field | |||
|- | |||
| style="width:50%;" | '''Dominator'''<br />Reduce ''cooldown'' by 15% | |||
| style="width:50%;" | '''Guardian'''<br />Increase ''duration'' by 40% | |||
|- | |||
| style="width:50%;" | '''Slayer'''<br />Increase ''Area'' by 33% | |||
| style="width:50%;" | '''Protector'''<br />Increase ''Projectile Slow'' by 50% | |||
|- | |||
| style="width:50%;" | '''Striker'''<br />''Amplify damage'' in the ''Area'' by 1% up to 10% after 5 seconds | |||
| style="width:50%;" | '''Warden'''<br />Allies recover cooldowns 2% ''faster'' up to 20% after 5 seconds | |||
|} | |||
{| class="wikitable" style="width:700px;" | |||
! colspan="2" style="text-align:center;" | Doppel | |||
|- | |||
| style="width:50%;" | '''Dominator'''<br />Reduce ''cooldown'' by 20% | |||
| style="width:50%;" | '''Guardian'''<br />Increase ''duration'' by 132% | |||
|- | |||
| style="width:50%;" | '''Slayer'''<br />Increase ''Area'' and ''damage'' by 35% | |||
| style="width:50%;" | '''Protector'''<br />Reduce spawn angle of ''duplicated projectiles'' by 50% | |||
|- | |||
| style="width:50%;" | '''Striker'''<br />Gain an additional ''Charge'' | |||
| style="width:50%;" | '''Warden'''<br />Form a ''wall'' instead of an area | |||
|} |
Revision as of 23:07, 18 May 2025

Size: Small
Abilities:
- Q: Inversion Ritual (Small Projectile Type)
- Fires a projectile that sends allies and enemies back in time to their location 3 seconds prior.
- Ships are unable to move, cast abilities, fire weapons, and receive 50% reduced damage for 0.7 seconds.
- Enemies are Dazed by 40 for 4 seconds.
- W: Dilation Field (Area of Effect)
- Creates a field that slows non-Paradox projectile Speed by 70% for 4 seconds.
- Enemies are slowed from 4 up to 8 Knots and Dazed from 10% up to 100%, based on time within the field.
- E: Doppel (Arc Projectile Type)
- Creates an area that duplicates allied projectiles and lasts for 5.0 seconds
- Enemies within the wall are dealt 30-90 damage per second based on how long they remain within the radius.
Augments:
Inversion Ritual | |
---|---|
Dominator Reduces cooldown by 20% |
Guardian Recover cooldowns 50% faster |
Slayer Increase Area by 66% |
Protector Shrouds allies for 3 seconds |
Striker Lingers for 1.7 seconds |
Warden Increase Range and Projectile Speed by 33% |
Dilation Field | |
---|---|
Dominator Reduce cooldown by 15% |
Guardian Increase duration by 40% |
Slayer Increase Area by 33% |
Protector Increase Projectile Slow by 50% |
Striker Amplify damage in the Area by 1% up to 10% after 5 seconds |
Warden Allies recover cooldowns 2% faster up to 20% after 5 seconds |
Doppel | |
---|---|
Dominator Reduce cooldown by 20% |
Guardian Increase duration by 132% |
Slayer Increase Area and damage by 35% |
Protector Reduce spawn angle of duplicated projectiles by 50% |
Striker Gain an additional Charge |
Warden Form a wall instead of an area |