Paradox: Difference between revisions

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Created page with "thumb|386x386px|Paradox '''Size:''' Small === Abilities: === * Q: Inversion Ritual (Small Projectile Type) ** Fires a projectile that sends allies and enemies back in time to their location 3 seconds prior. ** Ships are unable to move, cast abilities, fire weapons, and receive 50% reduced damage for 0.7 seconds. ** Enemies are ''Dazed'' by 40 for 4 seconds. * W: Dilation Field (Area of Effect) ** Creates a field that slows non-Paradox projectile '..."
 
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** Creates an area that duplicates allied projectiles and lasts for 5.0 seconds
** Creates an area that duplicates allied projectiles and lasts for 5.0 seconds
** Enemies within the wall are dealt 30-90 damage per second based on how long they remain within the radius.
** Enemies within the wall are dealt 30-90 damage per second based on how long they remain within the radius.
=== Augments: ===
{| class="wikitable" style="width:700px;"
! colspan="2" style="text-align:center;" | Inversion Ritual
|-
| style="width:50%;" | '''Dominator'''<br />Reduces ''cooldown'' by 20%
| style="width:50%;" | '''Guardian'''<br />Recover ''cooldowns 50% faster''
|-
| style="width:50%;" | '''Slayer'''<br />Increase ''Area'' by 66%
| style="width:50%;" | '''Protector'''<br />''Shrouds'' allies for 3 seconds
|-
| style="width:50%;" | '''Striker'''<br />''Lingers'' for 1.7 seconds
| style="width:50%;" | '''Warden'''<br />Increase ''Range'' and ''Projectile Speed'' by 33%
|}
{| class="wikitable" style="width:700px;"
! colspan="2" style="text-align:center;" | Dilation Field
|-
| style="width:50%;" | '''Dominator'''<br />Reduce ''cooldown'' by 15%
| style="width:50%;" | '''Guardian'''<br />Increase ''duration'' by 40%
|-
| style="width:50%;" | '''Slayer'''<br />Increase ''Area'' by 33%
| style="width:50%;" | '''Protector'''<br />Increase ''Projectile Slow'' by 50%
|-
| style="width:50%;" | '''Striker'''<br />''Amplify damage'' in the ''Area'' by 1% up to 10% after 5 seconds
| style="width:50%;" | '''Warden'''<br />Allies recover cooldowns 2% ''faster'' up to 20% after 5 seconds
|}
{| class="wikitable" style="width:700px;"
! colspan="2" style="text-align:center;" | Doppel
|-
| style="width:50%;" | '''Dominator'''<br />Reduce ''cooldown'' by 20%
| style="width:50%;" | '''Guardian'''<br />Increase ''duration'' by 132%
|-
| style="width:50%;" | '''Slayer'''<br />Increase ''Area'' and ''damage'' by 35%
| style="width:50%;" | '''Protector'''<br />Reduce spawn angle of ''duplicated projectiles'' by 50%
|-
| style="width:50%;" | '''Striker'''<br />Gain an additional ''Charge''
| style="width:50%;" | '''Warden'''<br />Form a ''wall'' instead of an area
|}

Revision as of 23:07, 18 May 2025

Paradox

Size: Small

Abilities:

  • Q: Inversion Ritual (Small Projectile Type)
    • Fires a projectile that sends allies and enemies back in time to their location 3 seconds prior.
    • Ships are unable to move, cast abilities, fire weapons, and receive 50% reduced damage for 0.7 seconds.
    • Enemies are Dazed by 40 for 4 seconds.
  • W: Dilation Field (Area of Effect)
    • Creates a field that slows non-Paradox projectile Speed by 70% for 4 seconds.
    • Enemies are slowed from 4 up to 8 Knots and Dazed from 10% up to 100%, based on time within the field.
  • E: Doppel (Arc Projectile Type)
    • Creates an area that duplicates allied projectiles and lasts for 5.0 seconds
    • Enemies within the wall are dealt 30-90 damage per second based on how long they remain within the radius.

Augments:

Inversion Ritual
Dominator
Reduces cooldown by 20%
Guardian
Recover cooldowns 50% faster
Slayer
Increase Area by 66%
Protector
Shrouds allies for 3 seconds
Striker
Lingers for 1.7 seconds
Warden
Increase Range and Projectile Speed by 33%
Dilation Field
Dominator
Reduce cooldown by 15%
Guardian
Increase duration by 40%
Slayer
Increase Area by 33%
Protector
Increase Projectile Slow by 50%
Striker
Amplify damage in the Area by 1% up to 10% after 5 seconds
Warden
Allies recover cooldowns 2% faster up to 20% after 5 seconds
Doppel
Dominator
Reduce cooldown by 20%
Guardian
Increase duration by 132%
Slayer
Increase Area and damage by 35%
Protector
Reduce spawn angle of duplicated projectiles by 50%
Striker
Gain an additional Charge
Warden
Form a wall instead of an area