Crucible: Difference between revisions

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** After 2.0 second delay, deals 150 ''damage'' + 5% of your ''Max Health'' as ''damage'' in a large area.
** After 2.0 second delay, deals 150 ''damage'' + 5% of your ''Max Health'' as ''damage'' in a large area.
** Deals 80 + 12.0% of the enemy's ''max health'' as ''damage'' per second to enemies that remain in the area for up to 6 seconds.
** Deals 80 + 12.0% of the enemy's ''max health'' as ''damage'' per second to enemies that remain in the area for up to 6 seconds.
=== Augments: ===
{| class="wikitable" style="width:700px;"
! colspan="2" style="text-align:center;" | Afterburner
|-
| style="width:50%;" | '''Dominator'''<br />Increases ''Area'' by 35%
| style="width:50%;" | '''Guardian'''<br />Increase ''Speed'' by 33%
|-
| style="width:50%;" | '''Slayer'''<br />Double ''damage''
| style="width:50%;" | '''Protector'''<br />Increase ''duration'' by 40%
''both speed duration and wake duration''
|-
| style="width:50%;" | '''Striker'''<br />''Blind'' by 20 ''Vision Radius'' and ''Slow'' by 15 ''Knots''
| style="width:50%;" | '''Warden'''<br />Wake ''push'' enemies away
|}
{| class="wikitable" style="width:700px;"
! colspan="2" style="text-align:center;" | Broadside
|-
| style="width:50%;" | '''Dominator'''<br />Reduce ''cooldown'' by 25%
| style="width:50%;" | '''Guardian'''<br />Increase ''Slow duration'' by 0.8 seconds
|-
| style="width:50%;" | '''Slayer'''<br />Increase ''damage'' and ''Projectile Size'' by 35%
| style="width:50%;" | '''Protector'''<br />Increase ''Slow'' by 37%
|-
| style="width:50%;" | '''Striker'''<br />Trigger a Broadside every second for the next 3 seconds
| style="width:50%;" | '''Warden'''<br />Gain ''Knockback'' that ''Stuns'' and ''removes'' 35% of Shield on impact with terrain
|}
{| class="wikitable" style="width:700px;"
! colspan="2" style="text-align:center;" | Eruption
|-
| style="width:50%;" | '''Dominator'''<br />Increase ''damage'' by 30%
| style="width:50%;" | '''Guardian'''<br />Increase ''Range'' and ''Projectile Speed'' by 35%
|-
| style="width:50%;" | '''Slayer'''<br />Increase ''Area'' of effect by 25%
| style="width:50%;" | '''Protector'''<br /> Increase ''duration'' by 3 seconds
|-
| style="width:50%;" | '''Striker'''<br />After casting, launch explosion that deal 80 + 12.0% of enemies' current health as ''damage'' for every 15 units traveled
| style="width:50%;" | '''Warden'''<br />Spawn additional explosions from the Area that deal 80 + 12.0% of enemies' current health as ''damage''
|}

Revision as of 21:43, 18 May 2025

Crucible

Size: Large

Abilities:

  • Q: Afterburner (Self Buff)
    • Increases Speed by 50 Knots for 1 second, then 25% for 4 seconds.
    • Leaves a wake that deals 7 damage per second for 1 second.
  • W: Broadside (Area Around Caster)
    • Deal 70 damage and Slow by 23 Knots for 1.3 seconds to enemies on either side of the Crucible.
  • E: Eruption (Arc Projectile Type)
    • After 2.0 second delay, deals 150 damage + 5% of your Max Health as damage in a large area.
    • Deals 80 + 12.0% of the enemy's max health as damage per second to enemies that remain in the area for up to 6 seconds.

Augments:

Afterburner
Dominator
Increases Area by 35%
Guardian
Increase Speed by 33%
Slayer
Double damage
Protector
Increase duration by 40%

both speed duration and wake duration

Striker
Blind by 20 Vision Radius and Slow by 15 Knots
Warden
Wake push enemies away
Broadside
Dominator
Reduce cooldown by 25%
Guardian
Increase Slow duration by 0.8 seconds
Slayer
Increase damage and Projectile Size by 35%
Protector
Increase Slow by 37%
Striker
Trigger a Broadside every second for the next 3 seconds
Warden
Gain Knockback that Stuns and removes 35% of Shield on impact with terrain
Eruption
Dominator
Increase damage by 30%
Guardian
Increase Range and Projectile Speed by 35%
Slayer
Increase Area of effect by 25%
Protector
Increase duration by 3 seconds
Striker
After casting, launch explosion that deal 80 + 12.0% of enemies' current health as damage for every 15 units traveled
Warden
Spawn additional explosions from the Area that deal 80 + 12.0% of enemies' current health as damage