Nautilus: Difference between revisions

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Created page with "thumb|326x326px|Nautilus '''Size:''' Small === Abilities: === * Q: Sonar (Area Around Caster) ** ''Reveals'' 55 units around 4.0 seconds. * W: Disrupt (Large Projectile Type) ** Channel for 3.0 seconds to fire a projectile that deals 150 ''damage'' up to 300 ''damage'' at max channel and ''Dazes'' by 100% for 3.0 seconds ** ''Pulls'' enemies towards its center. ** ''Dazed'' enemies have their cooldowns slowed up to 100%, after which they are Sile..."
 
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* E: Singularity (Large Projectile Type)
* E: Singularity (Large Projectile Type)
** Creates a projectile that lasts 3 seconds and ''pulls'' enemy ships towards its center, dealing 35 ''damage'' per second to enemies within its radius.
** Creates a projectile that lasts 3 seconds and ''pulls'' enemy ships towards its center, dealing 35 ''damage'' per second to enemies within its radius.
=== Augments: ===
{| class="wikitable" style="width:700px;"
! colspan="2" style="text-align:center;" | Sonar
|-
| style="width:50%;" | '''Dominator'''<br />Reduce ''cooldown'' by 6 seconds
| style="width:50%;" | '''Guardian'''<br />Increase your ''Speed'' by 20 ''Knots''
|-
| style="width:50%;" | '''Slayer'''<br />Increase ''Target Priority'' of enemies in range
| style="width:50%;" | '''Protector'''<br />Increase ''Area'' by 20%
|-
| style="width:50%;" | '''Striker'''<br />Allies recover ''cooldowns'' 2% faster, scaling up to 20% after 5 seconds
| style="width:50%;" | '''Warden'''<br />''Heals'' allies by 2% of your ''Max Health'' every second
|}
{| class="wikitable" style="width:700px;"
! colspan="2" style="text-align:center;" | Disrupt
|-
| style="width:50%;" | '''Dominator'''<br />Increase ''Damage'' by 20%
| style="width:50%;" | '''Guardian'''<br />Increase ''Daze'' by 50%
|-
| style="width:50%;" | '''Slayer'''<br />Increase ''Area'' by 20%
| style="width:50%;" | '''Protector'''<br />Channel 60% ''faster''
|-
| style="width:50%;" | '''Striker'''<br />Deal 11% of enemies' current health as ''damage''
| style="width:50%;" | '''Warden'''<br />''Double Range'' and ''Projectile Speed''
|}
{| class="wikitable" style="width:700px;"
! colspan="2" style="text-align:center;" | Singularity
|-
| style="width:50%;" | '''Dominator'''<br />Increase ''damage'' by 90%
| style="width:50%;" | '''Guardian'''<br />Increase ''Range'' by 60 ''units''
|-
| style="width:50%;" | '''Slayer'''<br />Increase ''Area'' by 25%
| style="width:50%;" | '''Protector'''<br />''Pull'' enemy ''projectiles'' into Singularity
|-
| style="width:50%;" | '''Striker'''<br />Singularity ''returns'' to you
| style="width:50%;" | '''Warden'''<br />Increase ''Pull'' strength
|}

Revision as of 22:50, 18 May 2025

Nautilus

Size: Small

Abilities:

  • Q: Sonar (Area Around Caster)
    • Reveals 55 units around 4.0 seconds.
  • W: Disrupt (Large Projectile Type)
    • Channel for 3.0 seconds to fire a projectile that deals 150 damage up to 300 damage at max channel and Dazes by 100% for 3.0 seconds
    • Pulls enemies towards its center.
    • Dazed enemies have their cooldowns slowed up to 100%, after which they are Silenced.
  • E: Singularity (Large Projectile Type)
    • Creates a projectile that lasts 3 seconds and pulls enemy ships towards its center, dealing 35 damage per second to enemies within its radius.

Augments:

Sonar
Dominator
Reduce cooldown by 6 seconds
Guardian
Increase your Speed by 20 Knots
Slayer
Increase Target Priority of enemies in range
Protector
Increase Area by 20%
Striker
Allies recover cooldowns 2% faster, scaling up to 20% after 5 seconds
Warden
Heals allies by 2% of your Max Health every second
Disrupt
Dominator
Increase Damage by 20%
Guardian
Increase Daze by 50%
Slayer
Increase Area by 20%
Protector
Channel 60% faster
Striker
Deal 11% of enemies' current health as damage
Warden
Double Range and Projectile Speed
Singularity
Dominator
Increase damage by 90%
Guardian
Increase Range by 60 units
Slayer
Increase Area by 25%
Protector
Pull enemy projectiles into Singularity
Striker
Singularity returns to you
Warden
Increase Pull strength