Prism: Difference between revisions

From Siroccopedia
Jump to navigationJump to search
KMap (talk | contribs)
Created page with "thumb|397x397px|Prism '''Size:''' Large === Abilities: === * Q: Prismatic Shield (Area Around Caster) ** Creates a Prismatic Shield that ''Reflects'' enemy projectiles and converts 15% of your ''Shield'' into ''Damage'' per second to nearby enemies. ** The Shield lasts for 2.0 seconds. * W: Voidfield Conversion (Area Around Caster) ** ''Purges'' and converts all nearby buffs and debuffs into ''Shield.'' ** Gain 15% of ''Max Health'' as ''Shield'' on..."
 
Mofodo (talk | contribs)
Line 17: Line 17:
** Gain 15 ''Shield'' per unit moved while getting pulled.
** Gain 15 ''Shield'' per unit moved while getting pulled.
** Projectile cannot traverse terrain.
** Projectile cannot traverse terrain.
=== Augments: ===
{| class="wikitable" style="width:700px;"
! colspan="2" style="text-align:center;" | Prismatic Shield
|-
| style="width:50%;" | '''Dominator'''<br />Reduce ''cooldown'' by 5 seconds
| style="width:50%;" | '''Guardian'''<br />Provides 15% of converted ''Shield'' to nearby allies as ''Shield'' per second
|-
| style="width:50%;" | '''Slayer'''<br />''Disarms'' nearby enemies
| style="width:50%;" | '''Protector'''<br />Increase ''duration'' by 1 second
|-
| style="width:50%;" | '''Striker'''<br />Increase ''Area'' and ''Damage'' by 50%
| style="width:50%;" | '''Warden'''<br />Keep 50% of converted ''Shield''
|}
{| class="wikitable" style="width:700px;"
! colspan="2" style="text-align:center;" | Voidfield Conversion
|-
| style="width:50%;" | '''Dominator'''<br />Reduce ''cooldown'' by 5 seconds
| style="width:50%;" | '''Guardian'''<br />''Shroud'' allies. ''Duration'' is based on number of ''debuffs removed''
|-
| style="width:50%;" | '''Slayer'''<br />Deal 4% of enemies' Max Health per buff ''Purged''
| style="width:50%;" | '''Protector'''<br />''Surround'' the ''Area'' with an impassable ''Barrier''
|-
| style="width:50%;" | '''Striker'''<br />Increase ALL incoming ''Damage'' to enemies by 5.0% and starts their ''Shield'' decay
| style="width:50%;" | '''Warden'''<br />Provides 6% of allies' ''Max Health'' as ''Shield'' per debuff ''Cleansed''
|}
{| class="wikitable" style="width:700px;"
! colspan="2" style="text-align:center;" | Polarity Bond
|-
| style="width:50%;" | '''Dominator'''<br />Reduce ''cooldown'' by 6 seconds
| style="width:50%;" | '''Guardian'''<br />While being pulled gain 90% ''Damage Reduction''
|-
| style="width:50%;" | '''Slayer'''<br />''Pierces'' up to 2 additional targets
| style="width:50%;" | '''Protector'''<br />Increase ''Shield'' gain by 40% for distance traveled
|-
| style="width:50%;" | '''Striker'''<br />Deal 0.5% of target's current health as ''Damage'' per unit pulled
| style="width:50%;" | '''Warden'''<br />Increase ''Range'' and ''Projectile Speed'' by 70%
|}

Revision as of 23:13, 18 May 2025

Prism

Size: Large

Abilities:

  • Q: Prismatic Shield (Area Around Caster)
    • Creates a Prismatic Shield that Reflects enemy projectiles and converts 15% of your Shield into Damage per second to nearby enemies.
    • The Shield lasts for 2.0 seconds.
  • W: Voidfield Conversion (Area Around Caster)
    • Purges and converts all nearby buffs and debuffs into Shield.
    • Gain 15% of Max Health as Shield on cast.
    • Gain 100 Shield per Purged effects per entity.
  • E: Polarity Bond (Medium Projectile Type)
    • Fires a projectile that latches you to an ally or enemy player, pulling you together and exchanging Shield.
    • You take all Shield from enemies hit, and allies receive Shield equal to your current on arrival.
    • Gain 15 Shield per unit moved while getting pulled.
    • Projectile cannot traverse terrain.

Augments:

Prismatic Shield
Dominator
Reduce cooldown by 5 seconds
Guardian
Provides 15% of converted Shield to nearby allies as Shield per second
Slayer
Disarms nearby enemies
Protector
Increase duration by 1 second
Striker
Increase Area and Damage by 50%
Warden
Keep 50% of converted Shield
Voidfield Conversion
Dominator
Reduce cooldown by 5 seconds
Guardian
Shroud allies. Duration is based on number of debuffs removed
Slayer
Deal 4% of enemies' Max Health per buff Purged
Protector
Surround the Area with an impassable Barrier
Striker
Increase ALL incoming Damage to enemies by 5.0% and starts their Shield decay
Warden
Provides 6% of allies' Max Health as Shield per debuff Cleansed
Polarity Bond
Dominator
Reduce cooldown by 6 seconds
Guardian
While being pulled gain 90% Damage Reduction
Slayer
Pierces up to 2 additional targets
Protector
Increase Shield gain by 40% for distance traveled
Striker
Deal 0.5% of target's current health as Damage per unit pulled
Warden
Increase Range and Projectile Speed by 70%