Stalker: Difference between revisions
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Created page with "thumb|351x351px|Stalker '''Size:''' Small === Abilities: === * Q: Veil (Self Buff) ** Become ''Shrouded'' and gain 14 ''Knots'' for 3.0 seconds. * W: Corroding Mist (Area Around Caster) ** Spawn mist around you that ''Blinds'' enemies, reducing their vision radius from 10 to 55 units. ** Enemies are ''Breached'' taking 4 damage per unit moved, up to 8 damage per unit moved the longer they remain in the area. ** Duration of area 4.0 seconds. * E: E..." |
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** ''Latches'' an enemy for 2.4 seconds, ''pulling'' them behind you. | ** ''Latches'' an enemy for 2.4 seconds, ''pulling'' them behind you. | ||
** While ''latched'', enemies are ''Stunned.'' | ** While ''latched'', enemies are ''Stunned.'' | ||
=== Augments: === | |||
{| class="wikitable" style="width:700px;" | |||
! colspan="2" style="text-align:center;" | Veil | |||
|- | |||
| style="width:50%;" | '''Dominator'''<br />Reduce ''cooldown'' by 25% | |||
| style="width:50%;" | '''Guardian'''<br />Increase ''duration'' by 20% | |||
|- | |||
| style="width:50%;" | '''Slayer'''<br />''Corrupt'' nearby enemies by 90% | |||
| style="width:50%;" | '''Protector'''<br />Increase speed by 15 ''Knots'' | |||
|- | |||
| style="width:50%;" | '''Striker'''<br />''Leap'' forward | |||
| style="width:50%;" | '''Warden'''<br />Applies to ''nearby players'' | |||
|} | |||
{| class="wikitable" style="width:700px;" | |||
! colspan="2" style="text-align:center;" | Corroding Mist | |||
|- | |||
| style="width:50%;" | '''Dominator'''<br />Increase debuff lingering ''duration'' by 1.5 seconds | |||
| style="width:50%;" | '''Guardian'''<br />Increase ''Area'' b y 25% | |||
|- | |||
| style="width:50%;" | '''Slayer'''<br />Increase ''duration'' by 2 seconds | |||
| style="width:50%;" | '''Protector'''<br />Allies ''Phase'' through entities while in ''Mist'' | |||
|- | |||
| style="width:50%;" | '''Striker'''<br />''Mist'' slowly ''follows'' you | |||
| style="width:50%;" | '''Warden'''<br />''Refresh'' Veil while inside ''Mist'' | |||
|} | |||
{| class="wikitable" style="width:700px;" | |||
! colspan="2" style="text-align:center;" | Enthrall | |||
|- | |||
| style="width:50%;" | '''Dominator'''<br />Recover ''cooldowns 2% faster'', scaling up to 20% based on distance traveled | |||
| style="width:50%;" | '''Guardian'''<br />''Heal 7'' health per distance traveled while latched to an enemy | |||
|- | |||
| style="width:50%;" | '''Slayer'''<br />Latch ''all enemies'' within a 25 unit radius | |||
| style="width:50%;" | '''Protector'''<br />Increase ''duration'' by 0.3 seconds | |||
|- | |||
| style="width:50%;" | '''Striker'''<br />Increase ''Speed'' by 4 Knots based on distance traveled | |||
| style="width:50%;" | '''Warden'''<br />50% ''damage reduction'' while dragging an enemy | |||
|} |
Revision as of 15:04, 19 May 2025

Size: Small
Abilities:
- Q: Veil (Self Buff)
- Become Shrouded and gain 14 Knots for 3.0 seconds.
- W: Corroding Mist (Area Around Caster)
- Spawn mist around you that Blinds enemies, reducing their vision radius from 10 to 55 units.
- Enemies are Breached taking 4 damage per unit moved, up to 8 damage per unit moved the longer they remain in the area.
- Duration of area 4.0 seconds.
- E: Enthrall (Targets Nearby Enemy)
- Latches an enemy for 2.4 seconds, pulling them behind you.
- While latched, enemies are Stunned.
Augments:
Veil | |
---|---|
Dominator Reduce cooldown by 25% |
Guardian Increase duration by 20% |
Slayer Corrupt nearby enemies by 90% |
Protector Increase speed by 15 Knots |
Striker Leap forward |
Warden Applies to nearby players |
Corroding Mist | |
---|---|
Dominator Increase debuff lingering duration by 1.5 seconds |
Guardian Increase Area b y 25% |
Slayer Increase duration by 2 seconds |
Protector Allies Phase through entities while in Mist |
Striker Mist slowly follows you |
Warden Refresh Veil while inside Mist |
Enthrall | |
---|---|
Dominator Recover cooldowns 2% faster, scaling up to 20% based on distance traveled |
Guardian Heal 7 health per distance traveled while latched to an enemy |
Slayer Latch all enemies within a 25 unit radius |
Protector Increase duration by 0.3 seconds |
Striker Increase Speed by 4 Knots based on distance traveled |
Warden 50% damage reduction while dragging an enemy |