Weapons
From Siroccopedia
Each ship in Sirocco have 2 weapons that fire automatically at any enemy unit or building within its range (unless affected by Target Priority).
Weapons are unlocked in a fixed order each match, starting with a few available from the beginning. Additional weapons are unlocked by investing upgrade points into the three weapon upgrade types: Damage, Reload, and Special.
All weapons have:
- Ammo – The maximum amount of shots a weapon can store. Weapons with multiple ammo slots will rapidly fire each available ammo charge until their ammo is spent.
- Reload Amount – The amount of ammo slots a weapon can reload simultaneously.
- Special Trigger – after a set number of shots (usually 4), the weapon triggers a special effect.
Later weapons are not inherently stronger; each weapon has its own tactical role depending on range and utility.
Image | Name | Range | Tags |
---|---|---|---|
![]() |
Death Bomb | Close | Tank |
![]() |
Decimator | Close | Damage |
![]() |
Dumurzhet Coil | Close | Lockdown |
![]() |
Frostbiter | Close | Lockdown |
![]() |
Juggernaut | Close | Heal |
![]() |
Overclocker | Close | Utility |
![]() |
Reinforcer | Close | Heal |
![]() |
Shore Basher | Close | Displacement |
![]() |
Wind Howlers | Close | Utility |
![]() |
Barrier Dynamo | Medium | Tank |
![]() |
Breach Hornets | Medium | Lockdown |
![]() |
Executioner | Medium | Damage |
![]() |
Nightbringers | Medium | Utility |
![]() |
Repair Inhibitor | Medium | Utility |
![]() |
Scorpion | Medium | Damage |
![]() |
Spark Generator | Medium | Damage |
![]() |
Chain Shot | Long | Lockdown |
![]() |
Frag Mortar | Long | Damage |
![]() |
Helix Flare | Long | Utility |
![]() |
Hull Splitter | Long | Damage |
![]() |
Orban Kings | Long | Damage |
![]() |
Railgun | Long | Damage |
![]() |
Tigerfish Battery | Long | Damage |
![]() |
Trench Maker | Long | Displacement |