Weapons

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Revision as of 00:33, 25 June 2025 by Pancakes (talk | contribs) (Created page with "Each ship in Sirocco have 2 weapons that fire automatically at any enemy unit or building within its range (unless affected by Target Priority). Weapons are unlocked in a fixed order each match, starting with a few available from the beginning. Additional weapons are unlocked by investing upgrade points into the three weapon upgrade types: Damage, Reload, and Special. All weapons have: * '''Ammo''' – The m...")
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Each ship in Sirocco have 2 weapons that fire automatically at any enemy unit or building within its range (unless affected by Target Priority).

Weapons are unlocked in a fixed order each match, starting with a few available from the beginning. Additional weapons are unlocked by investing upgrade points into the three weapon upgrade types: Damage, Reload, and Special.

All weapons have:

  • Ammo – The maximum amount of shots a weapon can store. Weapons with multiple ammo slots will rapidly fire each available ammo charge until their ammo is spent.
  • Reload Amount – The amount of ammo slots a weapon can reload simultaneously.
  • Special Trigger – after a set number of shots (usually 4), the weapon triggers a special effect.

Later weapons are not inherently stronger; each weapon has its own tactical role depending on range and utility.

Image Name Range Tags
Death Bomb Close Tank
Decimator Close Damage
Dumurzhet Coil Close Lockdown
Frostbiter Close Lockdown
Juggernaut Close Heal
Overclocker Close Utility
Reinforcer Close Heal
Shore Basher Close Displacement
Wind Howlers Close Utility
Barrier Dynamo Medium Tank
Breach Hornets Medium Lockdown
Executioner Medium Damage
Nightbringers Medium Utility
Repair Inhibitor Medium Utility
Scorpion Medium Damage
Spark Generator Medium Damage
Chain Shot Long Lockdown
Frag Mortar Long Damage
Helix Flare Long Utility
Hull Splitter Long Damage
Orban Kings Long Damage
Railgun Long Damage
Tigerfish Battery Long Damage
Trench Maker Long Displacement

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