Zephyr

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Zephyr
Ship size Small
Ship range Long
Type Utility


Zephyr is one of the playable Ships in Sirocco.

Abilities[edit]

Squall[edit]

Squall
Fires a projectile that either increases Speed by 15 Knots (up to 18 Knots after 3 applications) for allies or Slows enemies by the same amount.

Effect lasts 3.6 seconds and refreshes on additional hits.
Heal and damage based on 4% of Max Health of the entity hit.
Projectile returns to Zephyr.
Projectile speed: 140
Base slow duration: 3.1

Type Small Projectile
Cooldown 8s
Charges 2
Squall Augments
Dominator
Reduce cooldown by 20%
Guardian
Increase Range and Projectile Speed by 30%
Slayer
Cleanse Slow from allies or Purge Speed from enemies
Protector
Increase duration by 0.9 seconds
Striker
Blind enemies or increase Vision of allies
Warden
Increase Target Priority of enemies, and decrease Target Priority of allies


Wind Oil[edit]

Wind Oil
Fires a projectile that Disarms enemies and Shrouds allies for 2.5 seconds.

Projectile returns to Zephyr.
Shrouded makes you untargetable by weapons.
Disarm prevents enemies from firing weapons.
Purge removes enemy buffs and interrupts several abilities.

Type Small Projectile
Cooldown 25s
Charges 2
Wind Oil Augments
Dominator
Reduce cooldown by 20%
Guardian
Increase duration by 1.1 seconds
Slayer
Amplify damage for enemies or reduce damage to allies by 7%
Protector
Remove 15% of Shield from enemies or give 15% of Max Health as Shield to allies
Striker
Increase Range and Projectile Speed by 75%
Warden
Allies Push enemies and Deflect Small and Arc projectiles


Deafening Gale[edit]

Deafening Gale
Launches a projectile that Pushes ships and Dazes enemies by 50% for up to 2.5 seconds.

Projectile returns to Zephyr.

Type Arc Projectile
Cooldown 45s
Charges 2
Deafening Gale Augments
Dominator
Increase Daze by 45%
Guardian
Slow enemies by 30%
Slayer
Corrupt enemies by 20% per hit
Protector
Increase Knockback
Striker
Spawns two additional projectiles
Warden
Destroy enemy surface abilities


Details and strategy[edit]

  • ...

Changelog[edit]

Patch Change
Patch 0.11.1

Ability 1 - Purging Squall

  • Increase vision radius of projectile by 50%

Ability 2 - Windoil

  • Increase vision radius of projectile by 30%

Ability 3 - Deafening Gale

  • Increase vision radius of projectile by 20%
Patch 0.11

Ability 1 - Purging Squall

  • projectile speed from 130 to 140
  • base speed duration from 3 to 3.6 seconds
  • base slow duration from 2.5 to 3.1 seconds

Ability 3 - Deafening Gale

  • Augment Slayer: corruption per hit from 30% to 20%

Ships: AuroraCrucibleDragonflyHorizonLockjawLurkerMosaicNautilusNoriOasisParadoxPiranhaPrismRevenantSampanSeabloomStalkerStingrayVoltWitherZephyr