Lockjaw: Difference between revisions

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[[File:Lockjaw.png|thumb|358x358px|Lockjaw]]
{{ShipBox
|name=Lockjaw
|image=Lockjaw.png
|size=Medium
|range=Close
|type=Displacement, Damage
}}
'''Lockjaw''' is one of the playable [[Ships]] in [[Sirocco]].


'''Size:''' Medium
== Abilities ==


=== Abilities: ===
==== Ripchain ====


* Q: Ripchain (Medium Projectile Type)
{{AbilityBox
** ''Latched'' nearby ships for 2.6 seconds and deals 50 ''damage'' to enemies.
|name=Ripchain
** You are ''Slowed'' by 30% for every enemy ship latched.
|image=Ripchain.png
* W: Blaze (Large Projectile Type)
|description=[[Status Effects|''Latched'']] nearby ships for 2.6 seconds and deals 50 ''damage'' to enemies. <br />You are [[Status Effects|''Slowed'']] by 30% for every enemy ship latched.
** Triggers fire in front of you every second as well after every 30 units travelled, dealing 5 damage and 4 ''Breach'' damage for 1.6 seconds.
|type=Medium Projectile
** ''Breach'' deals damage over distance.
|cooldown=26s
* E: Grapple (Medium Projectile Type)
|charges=N/A
** Fires a hook that ''pulls'' you to ships or structures.
}}{{AugmentBox
** You gain 35% damage reduction in flight and 10% damage reduction and 10 ''Knots'' for 2 seconds on arrival.
|ability=Ripchain
** Grappled enemies take 50 ''Damage'' and are ''Slowed'' by 30% for 3 seconds.
|topleft=Projectiles ''Pierce'' up to 2 targets
** Grapple Hook has two charges.
|topright=Increase ''Range'' by 15 units
|midleft=Recover ''cooldowns'' 3% faster per enemy hit
|midright=You and latched allies gain 10 ''Knots''
|botleft=Gain 4% ''damage reduction'' per enemy hit
|botright=[[Status Effects|''Shroud'']] you and allies latched, lingers longer based on how far you moved during the effect
}}


=== Augments: ===
==== Blaze ====


{| class="wikitable" style="width:700px;"
{{AbilityBox
! colspan="2" style="text-align:center;" | Ripchain
|name=Blaze
|-
|image=Blaze.png
| style="width:50%;" | '''Dominator'''<br />Projectiles ''Pierce'' up to 2 targets
|description=Triggers fire in front of you every second and every 30 units travelled, dealing 5 ''damage'' and 3 [[Status Effects|''Breach'']] ''damage'' for 1.6 seconds. <br />[[Status Effects|''Breach'']] deals damage over distance.
| style="width:50%;" | '''Guardian'''<br />Increase ''Range'' by 15 units
|type=Area Around Caster
|-
|cooldown=20s
| style="width:50%;" | '''Slayer'''<br />Recover ''cooldowns'' 3% ''faster'' per enemy hit
|charges=N/A
| style="width:50%;" | '''Protector'''<br />You and latched allies gain 10 ''Knots''
}}{{AugmentBox
|-
|ability=Blaze
| style="width:50%;" | '''Striker'''<br />Gain 4% ''damage reduction'' per enemy hit
|topleft=Deal 5% of enemy's current health as ''damage'' every half second
| style="width:50%;" | '''Warden'''<br />''Shroud'' you and allies latched, lingers longer based on how far you moved during the effect
|topright=Gain 10% ''damage reduction'' per Blaze spawn, up to 15%
|}
|midleft=Gain 8 ''Knots'' per Blaze
|midright=Gain ''Health Regen'' per Blaze, from 10 ''HP/sec''
|botleft=''Double'' the number of ''Blazes''
|botright=[[Status Effects|''Knockback'']] enemies
}}
 
==== Grapple ====
 
{{AbilityBox
|name=Grapple
|image=Grapple.png
|description=Fires a hook that [[Status Effects|''pulls'']] you to ships or structures. <br />You gain 30% ''damage reduction'' in flight and 10% ''damage reduction'' and 10 ''Knots'' for 2 seconds on arrival. <br />Grappled enemies take 50 ''damage'' and are [[Status Effects|''Slowed'']] by 30% for 3 seconds. <br />Grapple Hook has two charges.
|type=Medium Projectile
|cooldown=32s
|charges=2
}}{{AugmentBox
|ability=Grapple
|topleft=Increase arrival effects ''duration'', ''damage reduction'' and ''Speed'' by 50%
|topright=Increase ''Range'' by 30%
|midleft=Increase ''Projectile Speed'' by 40% and increase pull speed
|midright=Gain arrival effects on cast, and increase their ''duration'' by 1 second
|botleft=Drop ''mines'' along the projectile path, that deal 40 ''damage'' upon collision with enemies
|botright=Link enemies to a zone, breaking the link deals 10% of current health as ''damage'' and [[Status Effects|''Dazes'']] by 120%
}}
 
== Details and strategy ==
* ...


{| class="wikitable" style="width:700px;"
== Changelog ==
! colspan="2" style="text-align:center;" | Blaze
{| class="wikitable sortable"
! Patch !! Change
|-
|-
| style="width:50%;" | '''Dominator'''<br />Deal 5% of enemy's current health as ''damage'' every half second
| [https://lunchboxentertainment.notion.site/Patch-0-11-216749fa747980a7a6d3c852f56d4966#217749fa74798066bfb3de13a2f06547 Patch 0.11] ||  
| style="width:50%;" | '''Guardian'''<br />Gain 10% ''damage reduction'' per Blaze spawn, up to 15%
Ability 2 - Blaze
|-
* initial damage per blaze hit (multiple can overlap) from [5-50] to [5-25]
| style="width:50%;" | '''Slayer'''<br />Gain 8 ''Knots'' per Blaze
* rupture damage per unit moved reduced from [4-10] to [3-8]
| style="width:50%;" | '''Protector'''<br />Gain ''Health Regen'' per Blaze, from 10 ''HP/sec''
|-
| style="width:50%;" | '''Striker'''<br />''Double'' the number of ''Blazes''
| style="width:50%;" | '''Warden'''<br />''Knockback'' enemies
|}


{| class="wikitable" style="width:700px;"
Ability 3 - Grapple
! colspan="2" style="text-align:center;" | Grapple
* cooldown from [28-23] seconds to [32-28]
|-
| style="width:50%;" | '''Dominator'''<br />Increase arrival effects ''duration, damage reduction'' and ''Speed'' by 50%
| style="width:50%;" | '''Guardian'''<br />Increase ''Range'' by 30%
|-
| style="width:50%;" | '''Slayer'''<br />Increase ''Projectile Speed'' by 40% and increase pull speed
| style="width:50%;" | '''Protector'''<br />Gain arrival effects on cast, and increase their ''duration'' by 1 ''second''
|-
| style="width:50%;" | '''Striker'''<br />Drop ''mines'' along the projectile path, that deal 50 ''damage''  upon collision with enemies
| style="width:50%;" | '''Warden'''<br />Link enemies to a zone, breaking the link deals 10% of current health as ''damage'' and ''Dazes'' by 120%
|}
|}


{{ShipFooter}}
{{ShipFooter}}
[[Category:Ships]]
[[Category:Ships]]

Latest revision as of 04:32, 26 June 2025

Lockjaw
Ship size Medium
Ship range Close
Type Displacement, Damage


Lockjaw is one of the playable Ships in Sirocco.

Abilities[edit]

Ripchain[edit]

Ripchain
Latched nearby ships for 2.6 seconds and deals 50 damage to enemies.
You are Slowed by 30% for every enemy ship latched.
Type Medium Projectile
Cooldown 26s
Charges N/A
Ripchain Augments
Dominator
Projectiles Pierce up to 2 targets
Guardian
Increase Range by 15 units
Slayer
Recover cooldowns 3% faster per enemy hit
Protector
You and latched allies gain 10 Knots
Striker
Gain 4% damage reduction per enemy hit
Warden
Shroud you and allies latched, lingers longer based on how far you moved during the effect


Blaze[edit]

Blaze
Triggers fire in front of you every second and every 30 units travelled, dealing 5 damage and 3 Breach damage for 1.6 seconds.
Breach deals damage over distance.
Type Area Around Caster
Cooldown 20s
Charges N/A
Blaze Augments
Dominator
Deal 5% of enemy's current health as damage every half second
Guardian
Gain 10% damage reduction per Blaze spawn, up to 15%
Slayer
Gain 8 Knots per Blaze
Protector
Gain Health Regen per Blaze, from 10 HP/sec
Striker
Double the number of Blazes
Warden
Knockback enemies


Grapple[edit]

Grapple
Fires a hook that pulls you to ships or structures.
You gain 30% damage reduction in flight and 10% damage reduction and 10 Knots for 2 seconds on arrival.
Grappled enemies take 50 damage and are Slowed by 30% for 3 seconds.
Grapple Hook has two charges.
Type Medium Projectile
Cooldown 32s
Charges 2
Grapple Augments
Dominator
Increase arrival effects duration, damage reduction and Speed by 50%
Guardian
Increase Range by 30%
Slayer
Increase Projectile Speed by 40% and increase pull speed
Protector
Gain arrival effects on cast, and increase their duration by 1 second
Striker
Drop mines along the projectile path, that deal 40 damage upon collision with enemies
Warden
Link enemies to a zone, breaking the link deals 10% of current health as damage and Dazes by 120%


Details and strategy[edit]

  • ...

Changelog[edit]

Patch Change
Patch 0.11

Ability 2 - Blaze

  • initial damage per blaze hit (multiple can overlap) from [5-50] to [5-25]
  • rupture damage per unit moved reduced from [4-10] to [3-8]

Ability 3 - Grapple

  • cooldown from [28-23] seconds to [32-28]

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