Revenant: Difference between revisions
From Siroccopedia
Jump to navigationJump to search
Created page with "thumb|346x346px|Revenant == Revenant == '''Size:''' Medium === Abilities: === * Q: Transfusion (Single Target) ** Links you to a nearby enemy stealing 20 health per half-second for 5.0 seconds. ** Transfusion is dispelled if the target moves out of range. ** Cannot link to a target more than once. * W: Blood Bombardment (Medium Projectile Type) ** Fires multiple projectiles in a straight line that deal 40 + 1.0% of enemies current health as damag..." |
0.11 |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ShipBox | |||
|name=Revenant | |||
|image=Revenant.png | |||
|size=Medium | |||
|range=Close | |||
|type=Tank, Damage | |||
}} | |||
'''Revenant''' is one of the playable [[Ships]] in [[Sirocco]]. | |||
== | == Abilities == | ||
=== | ==== Transfusion ==== | ||
{{AbilityBox | |||
|name=Transfusion | |||
|image=Transfusion.png | |||
|description=Links you to a nearby enemy, stealing 20 ''health'' per half-second for 5.0 seconds. <br />The link is broken if the target moves out of range. <br />Cannot link to the same target more than once. | |||
|type=Single Target | |||
|cooldown=20s | |||
|charges=2 | |||
}}{{AugmentBox | |||
|ability=Transfusion | |||
|topleft=Increase drain ''duration'' by 40% | |||
|topright=Increase ''connection range'' by 35% | |||
|midleft=Increase ''drain'' by 30% | |||
|midright=Increase ''Speed'' by 10 ''Knots'' while active | |||
|botleft=When link ends, deal 4% of current health as ''damage'' to nearby enemies and [[Status Effects|''Slow'']] them by 70% | |||
|botright=Link [[Status Effects|''allies'']] and enemies around the closest enemy. Linked allies draw health | |||
}} | |||
=== | ==== Blood Bombardment ==== | ||
{| | |||
{{AbilityBox | |||
| | |name=Blood Bombardment | ||
|image=BloodBombardment.png | |||
| | |description=Fires multiple projectiles in a straight line that deal 40 + 1.0% of enemy's current health as ''damage'' after a 2.3 second delay. <br />Damage increases up to 30% the lower your health is. | ||
| | |type=Medium Projectile | ||
|cooldown=23s | |||
| | |charges=N/A | ||
}}{{AugmentBox | |||
|ability=Blood Bombardment | |||
| | |topleft=Increase ''Area'' of effect by 50% | ||
|topright=Reduce ''delay'' of explosions by 60% | |||
|midleft=Fire twice the projectiles randomly in a cone | |||
|midright=Increase ''Range'' by 45% | |||
|botleft=Deal 1.0% of your current health as ''damage'' | |||
|botright=Steal 3% ''Cooldown Recovery'' from enemies | |||
}} | |||
==== Heart of Darkness ==== | |||
{{AbilityBox | |||
|name=Heart of Darkness | |||
|image=HeartOfDarkness.png | |||
|description=Sacrifice 30% of your current ''health''. <br />Convert 50% of incoming ''damage'' into ''healing'' for 3.4 seconds. <br />While active, deal 2.0% of your current health as ''damage'' per second to nearby enemies. | |||
|type=Self Buff | |||
|cooldown=55s | |||
|charges=N/A | |||
}}{{AugmentBox | |||
|ability=Heart of Darkness | |||
|topleft=Increase ''maximum health'' by 1% per nearby enemy each second | |||
|topright=Cannot be [[Status Effects|''Purged'']] by enemy abilities | |||
|midleft=Increase ''Area'' of effect by 1% for every 100 ''health'' sacrificed | |||
|midright=Increase ''duration'' by 1% for every 100 ''health'' sacrificed | |||
|botleft=[[Status Effects|''Slow'']] nearby enemies over time by 10 ''Knots'' | |||
|botright=Increase ''Target Priority'' of self. Weapons target the highest priority target in range | |||
}} | |||
== Details and strategy == | |||
* ... | |||
== Changelog == | |||
{| class="wikitable sortable" | |||
| | ! Patch !! Change | ||
|- | |- | ||
| | | [https://lunchboxentertainment.notion.site/Patch-0-11-216749fa747980a7a6d3c852f56d4966#217749fa74798066bfb3de13a2f06547 Patch 0.11] || | ||
Ability 2 - Blood Bombardment | |||
* cooldown from 25 to 23 | |||
* bonus damage from low health from 20% to 30% (gain 30% more damage if you are almost dead) | |||
|} | |} | ||
{ | {{ShipFooter}} | ||
[[Category:Ships]] | |||
Latest revision as of 04:46, 26 June 2025
Revenant | |
---|---|
![]() | |
Ship size | Medium |
Ship range | Close |
Type | Tank, Damage |
Revenant is one of the playable Ships in Sirocco.
Abilities[edit]
Transfusion[edit]
Transfusion | |
---|---|
![]() | |
Links you to a nearby enemy, stealing 20 health per half-second for 5.0 seconds. The link is broken if the target moves out of range. Cannot link to the same target more than once. | |
Type | Single Target |
Cooldown | 20s |
Charges | 2 |
Transfusion Augments | |
---|---|
Dominator Increase drain duration by 40% |
Guardian Increase connection range by 35% |
Slayer Increase drain by 30% |
Protector Increase Speed by 10 Knots while active |
Striker When link ends, deal 4% of current health as damage to nearby enemies and Slow them by 70% |
Warden Link allies and enemies around the closest enemy. Linked allies draw health |
Blood Bombardment[edit]
Blood Bombardment | |
---|---|
![]() | |
Fires multiple projectiles in a straight line that deal 40 + 1.0% of enemy's current health as damage after a 2.3 second delay. Damage increases up to 30% the lower your health is. | |
Type | Medium Projectile |
Cooldown | 23s |
Charges | N/A |
Blood Bombardment Augments | |
---|---|
Dominator Increase Area of effect by 50% |
Guardian Reduce delay of explosions by 60% |
Slayer Fire twice the projectiles randomly in a cone |
Protector Increase Range by 45% |
Striker Deal 1.0% of your current health as damage |
Warden Steal 3% Cooldown Recovery from enemies |
Heart of Darkness[edit]
Heart of Darkness | |
---|---|
![]() | |
Sacrifice 30% of your current health. Convert 50% of incoming damage into healing for 3.4 seconds. While active, deal 2.0% of your current health as damage per second to nearby enemies. | |
Type | Self Buff |
Cooldown | 55s |
Charges | N/A |
Heart of Darkness Augments | |
---|---|
Dominator Increase maximum health by 1% per nearby enemy each second |
Guardian Cannot be Purged by enemy abilities |
Slayer Increase Area of effect by 1% for every 100 health sacrificed |
Protector Increase duration by 1% for every 100 health sacrificed |
Striker Slow nearby enemies over time by 10 Knots |
Warden Increase Target Priority of self. Weapons target the highest priority target in range |
Details and strategy[edit]
- ...
Changelog[edit]
Patch | Change |
---|---|
Patch 0.11 |
Ability 2 - Blood Bombardment
|