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[[File:Mosaic.png|thumb|349x349px|Mosaic]]
{{ShipBox
|name=Mosaic
|image=Mosaic.png
|size=Small
|range=Long
|type=Heal, Damage
}}
'''Mosaic''' is one of the playable [[Ships]] in [[Sirocco]].


'''Size:''' Small
== Abilities ==


=== Abilities: ===
==== Tesserae ====


* Q: Tesserae (Small Projectile Type)
{{AbilityBox
** Fires ''Healing'' missiles that gives 4.0% of your ''Max Health'' as ''Shield''. The amount of ''Shield'' received diminishes as you gain more ''Shield''.
|name=Tesserae
** ''Heals'' allies by 20 scales up to 40 when your ''Shield'' is equal to your ''Max Health.''
|image=Tesserae.png
** Applies a stacking ''Damage over time'' to enemies dealing 10 damage per second, scaling up to 40 damage per second for 3 seconds.
|description=Fires ''Healing'' missiles that grant 4.0% of your ''Max Health'' as [[Shield]]. <br />The amount of [[Shield]] received diminishes as you gain more [[Shield]]. <br />Heals allies by 20, scaling up to 40 when your [[Shield]] is equal to your ''Max Health''. <br />Applies stacking ''Damage over time'' to enemies, dealing 10 ''damage'' per second, scaling up to 40 per second for 3 seconds.
* W: Bouncing Abira (Arc Projectile Type)
|type=Small Projectile
** Launches a bouncing projectile that ''heals'' for 40 scaling up to 80 when your ''Shield'' is equal to your max health, ''slows'' enemies by 15 ''knots'', up to 33 ''knots'' for 2.1 seconds.
|cooldown=16s
** Refreshes all ''Damage over time'' effects on enemies, and refreshes all ''Health regeneration'' effects on allies on impact.
|charges=2
** Each ally and enemy hit gives 4.0% of your ''Max Health'' as ''Shield''. The amount of ''Shield'' received diminishes as you gain more ''Shield''.
}}{{AugmentBox
* E: Andamento (Large Projectile Type)
|ability=Tesserae
** Fires a projectile that ''heals'' allies by 20 per second, scales up to 40 when ''Shield'' is equal to max health. Lasts 4 seconds.
|topleft=Gain an additional ''Charge''
** Additional ''heals'' 2 per unit moved, up to 4 when at max shield.
|topright=On impact, recover ''cooldowns'' 1.5% faster
** Applies ''Damage over time'' to enemies dealing 10 damage per second, up to 40 when at max shield.
|midleft=Increase ''damage over time duration'' by 1.5 seconds
** Refreshes all movement ''Slow'' effects on enemies.
|midright=Increase ''Healing'' by 30%
|botleft=Fire 3 additional ''projectiles'' and increase ''Projectile Speed'' by 40%
|botright=''Pierce'' 2 and return to caster if only one entity hit
}}


=== Augments: ===
==== Bouncing Abira ====


{| class="wikitable" style="width:700px;"
{{AbilityBox
! colspan="2" style="text-align:center;" | Tesserae
|name=Bouncing Abira
|image=BouncingAbira.png
|description=Launches a bouncing projectile that heals for 40, scaling up to 80 when [[Shield]] equals max health. <br />[[Status Effects|''Slows'']] enemies by 15 ''Knots'', up to 33 ''Knots'' for 2.1 seconds. <br />Refreshes all ''Damage over time'' on enemies and ''Health Regeneration'' on allies. <br />Each ally and enemy hit grants 4.0% of your ''Max Health'' as [[Shield]].
|type=Arc Projectile
|cooldown=27s
|charges=N/A
}}{{AugmentBox
|ability=Bouncing Abira
|topleft=Reduce ''cooldown'' by 20%
|topright=''Homes'' towards allies
|midleft=Increase ''Area'' by 40%
|midright=Increase ''Projectile Speed'' by 30%
|botleft=[[Status Effects|''Pull'']] enemies towards the center of each bounce
|botright=''Bounces'' as long as a target is hit
}}
 
==== Andamento ====
 
{{AbilityBox
|name=Andamento
|image=Andamento.png
|description=Fires a projectile that heals allies by 20 per second, scaling up to 40 when [[Shield]] equals max health. Lasts 4 seconds. <br />Also heals 1 per unit moved, up to 2 when at max [[Shield]]. <br />Applies ''Damage over time'' to enemies dealing 10 per second, scaling up to 40. <br />Refreshes all movement [[Status Effects|''Slow'']] effects on enemies.
|type=Large Projectile
|cooldown=45s
|charges=N/A
}}{{AugmentBox
|ability=Andamento
|topleft=[[Status Effects|''Corrupt'']] enemies by 50%
|topright=Allies gain increased ''Healing'' from all sources by 20%
|midleft=Increase ''Projectile Size'', ''Projectile Speed'', and ''Range'' by 60%
|midright=Increase duration of ''Healing'' and ''Damage over time'' by 2 seconds
|botleft=Fire 2 additional ''projectiles'' that ''home''
|botright=Create nodes that refresh ''duration'', heal allies, and damage enemies over time
}}
 
== Details and strategy ==
* ...
 
== Changelog ==
{| class="wikitable sortable"
! Patch !! Change
|-
|-
| style="width:50%;" | '''Dominator'''<br />Gain an additional ''Charge''
| [https://lunchboxentertainment.notion.site/Patch-0-11-216749fa747980a7a6d3c852f56d4966#217749fa74798066bfb3de13a2f06547 Patch 0.11] ||  
| style="width:50%;" | '''Guardian'''<br />On impact, recover cooldowns 1.5% ''faster''
Ability 1 - Tesserae
|-
* healing per projectile from [20-300] to [20-250]
| style="width:50%;" | '''Slayer'''<br />Increase damage over time ''duration'' by 1.5 seconds
* Augment Protector: increase healing from 35% to 30%
| style="width:50%;" | '''Protector'''<br />Increase ''Healing'' by 35%
 
|-
Ability 2 - Bouncing Abira
| style="width:50%;" | '''Striker'''<br />Fire 3 additional ''projectiles'' and increase ''Projectile Speed'' by 40%
* base healing per bounce from [40-400] to [40-300]
| style="width:50%;" | '''Warden'''<br />''Pierce'' 2 and return to caster if only one entity hit
|}


{| class="wikitable" style="width:700px;"
Ability 3 - Andamento
! colspan="2" style="text-align:center;" | Bouncing Abira
* healing per unit moved from [2-5] to [1-4]
|-
* Augment Guardian: increase incoming healing scale from 30% to 20%
| style="width:50%;" | '''Dominator'''<br />Reduce ''cooldown'' by 20%
| style="width:50%;" | '''Guardian'''<br />''Homes'' towards allies
|-
| style="width:50%;" | '''Slayer'''<br />Increase ''Area'' by 40%
| style="width:50%;" | '''Protector'''<br />Increase ''Projectile Speed'' by 30%
|-
| style="width:50%;" | '''Striker'''<br />''Pull'' enemies towards the ''center'' of each bounce
| style="width:50%;" | '''Warden'''<br />''Bounces'' as long as a target is hit
|}
|}


{| class="wikitable" style="width:700px;"
{{ShipFooter}}
! colspan="2" style="text-align:center;" | Andamento
[[Category:Ships]]
|-
| style="width:50%;" | '''Dominator'''<br />''Corrupt'' enemies by 50%
| style="width:50%;" | '''Guardian'''<br />Allies gain increased ''Healing'' from all sources by 30%
|-
| style="width:50%;" | '''Slayer'''<br />Increase ''Projectile Size, Projectile Speed, and Range'' by 60%
| style="width:50%;" | '''Protector'''<br />Increase ''duration'' of ''Healing'' and ''damage over time'' by 2 seconds
|-
| style="width:50%;" | '''Striker'''<br />Fire 2 additional ''projectiles'' that ''home''
| style="width:50%;" | '''Warden'''<br />Create nodes that refresh ''duration, Heal'' and damage enemies over time
|}

Latest revision as of 14:25, 2 July 2025

Mosaic
Ship size Small
Ship range Long
Type Heal, Damage


Mosaic is one of the playable Ships in Sirocco.

Abilities[edit]

Tesserae[edit]

Tesserae
Fires Healing missiles that grant 4.0% of your Max Health as Shield.
The amount of Shield received diminishes as you gain more Shield.
Heals allies by 20, scaling up to 40 when your Shield is equal to your Max Health.
Applies stacking Damage over time to enemies, dealing 10 damage per second, scaling up to 40 per second for 3 seconds.
Type Small Projectile
Cooldown 16s
Charges 2
Tesserae Augments
Dominator
Gain an additional Charge
Guardian
On impact, recover cooldowns 1.5% faster
Slayer
Increase damage over time duration by 1.5 seconds
Protector
Increase Healing by 30%
Striker
Fire 3 additional projectiles and increase Projectile Speed by 40%
Warden
Pierce 2 and return to caster if only one entity hit


Bouncing Abira[edit]

Bouncing Abira
Launches a bouncing projectile that heals for 40, scaling up to 80 when Shield equals max health.
Slows enemies by 15 Knots, up to 33 Knots for 2.1 seconds.
Refreshes all Damage over time on enemies and Health Regeneration on allies.
Each ally and enemy hit grants 4.0% of your Max Health as Shield.
Type Arc Projectile
Cooldown 27s
Charges N/A
Bouncing Abira Augments
Dominator
Reduce cooldown by 20%
Guardian
Homes towards allies
Slayer
Increase Area by 40%
Protector
Increase Projectile Speed by 30%
Striker
Pull enemies towards the center of each bounce
Warden
Bounces as long as a target is hit


Andamento[edit]

Andamento
Fires a projectile that heals allies by 20 per second, scaling up to 40 when Shield equals max health. Lasts 4 seconds.
Also heals 1 per unit moved, up to 2 when at max Shield.
Applies Damage over time to enemies dealing 10 per second, scaling up to 40.
Refreshes all movement Slow effects on enemies.
Type Large Projectile
Cooldown 45s
Charges N/A
Andamento Augments
Dominator
Corrupt enemies by 50%
Guardian
Allies gain increased Healing from all sources by 20%
Slayer
Increase Projectile Size, Projectile Speed, and Range by 60%
Protector
Increase duration of Healing and Damage over time by 2 seconds
Striker
Fire 2 additional projectiles that home
Warden
Create nodes that refresh duration, heal allies, and damage enemies over time


Details and strategy[edit]

  • ...

Changelog[edit]

Patch Change
Patch 0.11

Ability 1 - Tesserae

  • healing per projectile from [20-300] to [20-250]
  • Augment Protector: increase healing from 35% to 30%

Ability 2 - Bouncing Abira

  • base healing per bounce from [40-400] to [40-300]

Ability 3 - Andamento

  • healing per unit moved from [2-5] to [1-4]
  • Augment Guardian: increase incoming healing scale from 30% to 20%

Ships: AuroraCrucibleDragonflyHorizonLockjawLurkerMosaicNautilusNoriOasisParadoxPiranhaPrismRevenantSampanSeabloomStalkerStingrayVoltWitherZephyr