Prism: Difference between revisions
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|name=Prismatic Shield | |name=Prismatic Shield | ||
|image=PrismaticShield.png | |image=PrismaticShield.png | ||
|description=Creates a Prismatic Shield that [[Status Effects|''Reflects'']] enemy projectiles and converts | |description=Creates a Prismatic Shield that [[Status Effects|''Reflects'']] enemy projectiles and converts 12.5% of your [[Shield]] into ''Damage'' per second to nearby enemies. <br />The Shield lasts for 2.2 seconds. | ||
|type=Area Around Caster | |type=Area Around Caster | ||
|cooldown=29s | |cooldown=29s | ||
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|ability=Prismatic Shield | |ability=Prismatic Shield | ||
|topleft=Reduce ''cooldown'' by 5 seconds | |topleft=Reduce ''cooldown'' by 5 seconds | ||
|topright=Provides 15% of converted | |topright=Provides 15% of converted [[Shield]] to nearby allies as [[Shield]] per second | ||
|midleft=[[Status Effects|''Disarms'']] nearby enemies | |midleft=[[Status Effects|''Disarms'']] nearby enemies | ||
|midright=Increase ''duration'' by | |midright=Increase ''duration'' by 0.8 second | ||
|botleft=Increase ''Area'' and ''Damage'' by 50% | |botleft=Increase ''Area'' and ''Damage'' by 50% | ||
|botright=Keep 50% of converted | |botright=Keep 50% of converted [[Shield]] | ||
}} | }} | ||
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|name=Voidfield Conversion | |name=Voidfield Conversion | ||
|image=VoidfieldConversion.png | |image=VoidfieldConversion.png | ||
|description=[[Status Effects|''Purges'']] and converts all nearby buffs and debuffs into | |description=[[Status Effects|''Purges'']] and converts all nearby buffs and debuffs into [[Shield]]. <br />Gain 15% of ''Max Health'' as [[Shield]] on cast. <br />Gain 100 [[Shield]] per [[Status Effects|''Purged'']] effect per entity. | ||
|type=Area Around Caster | |type=Area Around Caster | ||
|cooldown=33s | |cooldown=33s | ||
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|ability=Voidfield Conversion | |ability=Voidfield Conversion | ||
|topleft=Reduce ''cooldown'' by 5 seconds | |topleft=Reduce ''cooldown'' by 5 seconds | ||
|topright=[[Status Effects|''Shroud'']] allies. ''Duration'' is based on number of [[Status Effects| | |topright=[[Status Effects|''Shroud'']] allies. ''Duration'' is based on number of [[Status Effects|debuffs]] removed | ||
|midleft=Deal 4% of enemies' Max Health per buff [[Status Effects|''Purged'']] | |midleft=Deal 4% of enemies' Max Health per buff [[Status Effects|''Purged'']] | ||
|midright=[[Status Effects|''Surround'']] the ''Area'' with an impassable ''Barrier'' | |midright=[[Status Effects|''Surround'']] the ''Area'' with an impassable ''Barrier'' | ||
|botleft=Increase ALL incoming ''Damage'' to enemies by 5.0% and start their | |botleft=Increase ALL incoming ''Damage'' to enemies by 5.0% and start their [[Status Effects|Shield decay]] | ||
|botright=Provides 6% of allies' ''Max Health'' as | |botright=Provides 6% of allies' ''Max Health'' as [[Shield]] per debuff [[Status Effects|''Cleansed'']] | ||
}} | }} | ||
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|name=Polarity Bond | |name=Polarity Bond | ||
|image=PolarityBond.png | |image=PolarityBond.png | ||
|description=Fires a projectile that [[Status Effects|''latches'']] you to an ally or enemy, [[Status Effects|''pulling'']] you together and exchanging | |description=Fires a projectile that [[Status Effects|''latches'']] you to an ally or enemy, [[Status Effects|''pulling'']] you together and exchanging [[Shield]]. <br />You take 50% of the enemies [[Shield]], and allies receive 50% of your [[Shield]] on arrival. <br />Gain 12 [[Shield]] per unit moved while being [[Status Effects|''pulled'']]. <br />Projectile cannot traverse terrain. | ||
|type=Medium Projectile | |type=Medium Projectile | ||
|cooldown= | |cooldown=23s | ||
|charges=2 | |charges=2 | ||
}}{{AugmentBox | }}{{AugmentBox | ||
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|topright=While being [[Status Effects|''pulled'']] gain 90% ''Damage Reduction'' | |topright=While being [[Status Effects|''pulled'']] gain 90% ''Damage Reduction'' | ||
|midleft=[[Status Effects|''Pierces'']] up to 2 additional targets | |midleft=[[Status Effects|''Pierces'']] up to 2 additional targets | ||
|midright=Increase | |midright=Increase [[Shield]] gain by 40% for distance traveled | ||
|botleft=Deal 0. | |botleft=Deal 0.7% of target's current health as ''Damage'' per unit [[Status Effects|''pulled'']] | ||
|botright=Increase ''Range'' and ''Projectile Speed'' by | |botright=Increase ''Range'' and ''Projectile Speed'' by 55% | ||
}} | }} | ||
== Details and strategy == | == Details and strategy == | ||
* ... | * ... | ||
== Changelog == | |||
{| class="wikitable sortable" | |||
! Patch !! Change | |||
|- | |||
| [https://lunchboxentertainment.notion.site/Patch-0-11-216749fa747980a7a6d3c852f56d4966#217749fa74798066bfb3de13a2f06547 Patch 0.11] || | |||
Ability 1 - Prismatic Shield | |||
* Base duration from [2-2.5] to [2.2-3] | |||
* Shield converted to damage from 15% to 12.5% | |||
* Augment Protector: increase duration from 1 to 0.8 | |||
Ability 3 - Polarity Bond | |||
* now takes 50% of targets shield vs all of it | |||
* now gives 50% of your shield to allies vs all of it | |||
* Shield gain per unit moved during effect from [13-130] to [12-100] | |||
* base cooldown from [22-17] to [23-19] | |||
* Augment Striker: damage per unit move from 0.5% to 0.7% | |||
* Augment Warden: increase range and projectile speed from 70% to 55% | |||
|} | |||
{{ShipFooter}} | {{ShipFooter}} | ||
[[Category:Ships]] | [[Category:Ships]] |
Latest revision as of 14:33, 2 July 2025
Prism | |
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![]() | |
Ship size | Large |
Ship range | Medium |
Type | Utility, Tank |
Prism is one of the playable Ships in Sirocco.
Abilities[edit]
Prismatic Shield[edit]
Prismatic Shield | |
---|---|
![]() | |
Creates a Prismatic Shield that Reflects enemy projectiles and converts 12.5% of your Shield into Damage per second to nearby enemies. The Shield lasts for 2.2 seconds. | |
Type | Area Around Caster |
Cooldown | 29s |
Charges | N/A |
Prismatic Shield Augments | |
---|---|
Dominator Reduce cooldown by 5 seconds |
Guardian Provides 15% of converted Shield to nearby allies as Shield per second |
Slayer Disarms nearby enemies |
Protector Increase duration by 0.8 second |
Striker Increase Area and Damage by 50% |
Warden Keep 50% of converted Shield |
Voidfield Conversion[edit]
Voidfield Conversion | |
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![]() | |
Purges and converts all nearby buffs and debuffs into Shield. Gain 15% of Max Health as Shield on cast. Gain 100 Shield per Purged effect per entity. | |
Type | Area Around Caster |
Cooldown | 33s |
Charges | N/A |
Voidfield Conversion Augments | |
---|---|
Dominator Reduce cooldown by 5 seconds |
Guardian Shroud allies. Duration is based on number of debuffs removed |
Slayer Deal 4% of enemies' Max Health per buff Purged |
Protector Surround the Area with an impassable Barrier |
Striker Increase ALL incoming Damage to enemies by 5.0% and start their Shield decay |
Warden Provides 6% of allies' Max Health as Shield per debuff Cleansed |
Polarity Bond[edit]
Polarity Bond | |
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![]() | |
Fires a projectile that latches you to an ally or enemy, pulling you together and exchanging Shield. You take 50% of the enemies Shield, and allies receive 50% of your Shield on arrival. Gain 12 Shield per unit moved while being pulled. Projectile cannot traverse terrain. | |
Type | Medium Projectile |
Cooldown | 23s |
Charges | 2 |
Polarity Bond Augments | |
---|---|
Dominator Reduce cooldown by 6 seconds |
Guardian While being pulled gain 90% Damage Reduction |
Slayer Pierces up to 2 additional targets |
Protector Increase Shield gain by 40% for distance traveled |
Striker Deal 0.7% of target's current health as Damage per unit pulled |
Warden Increase Range and Projectile Speed by 55% |
Details and strategy[edit]
- ...
Changelog[edit]
Patch | Change |
---|---|
Patch 0.11 |
Ability 1 - Prismatic Shield
Ability 3 - Polarity Bond
|