Sampan: Difference between revisions

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Updated to new structure, added cooldown info, links to other pages, and more.
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Linked shield
 
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|type=Utility, Damage
|type=Utility, Damage
}}
}}
 
'''Sampan''' is one of the playable [[Ships]] in [[Sirocco]]. It is the default starter ship for all players.
Sampan is the default starter ship for all players.


== Abilities ==
== Abilities ==
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|name=Wind in a Bottle
|name=Wind in a Bottle
|image=WindInABottle.png
|image=WindInABottle.png
|description=[[Status Effects|''Deflects'']] small and medium enemy projectiles. <br /> Increases ''Speed'' of you and allies by 35 ''Knots'' for 3 seconds.
|description=[[Status Effects|''Deflects'']] small and medium enemy projectiles. <br /> Increases ''Speed'' of you and allies by 35 ''Knots'' for 2.5 seconds.
|type=Area Around Caster
|type=Area Around Caster
|cooldown=21s
|cooldown=20s
|charges=N/A
|charges=(2 charges with Dominator augment)
}}{{AugmentBox
}}{{AugmentBox
|ability=Wind in a Bottle
|ability=Wind in a Bottle
|topleft=[[Status Effects|''Push'']] enemies away. Enemies that hit terrain are ''Stunned''
|topleft=Gain an additional Charge
|topright=Increase ''Area'' by 35%
|topright=Increase ''Area'' by 35%
|midleft=[[Status Effects|''Shroud'']] you and allies from weapons
|midleft=[[Status Effects|''Push'']] enemies away. Enemies that hit terrain are ''Stunned''
|midright=[[Status Effects|''Deflect'']] large projectiles and destroy weapon projectiles
|midright=[[Status Effects|''Deflect'']] large projectiles and destroy weapon projectiles
|botleft=Gain 8% of ''Max Health'' as ''Shield'' per nearby enemy
|botleft=Gain 6% of ''Max Health'' as [[Shield]] per nearby enemy
|botright=[[Status Effects|''Reflect'']] projectiles as your own
|botright=[[Status Effects|''Reflect'']] projectiles as your own
}}
}}
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|name=Sludge Bomb
|name=Sludge Bomb
|image=SludgeBomb.png
|image=SludgeBomb.png
|description=Launches an arc projectile that [[Status Effects|''Slows'']] enemies in the target area by 15 ''Knots'' for 2.5 seconds.
|description=Launches an arc projectile that [[Status Effects|''Slows'']] enemies in the target area by 20 ''Knots'' for 2.5 seconds.
|type=Arc Projectile
|type=Arc Projectile
|cooldown=19s
|cooldown=19s
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|topleft=Reduce ''cooldown'' by 25%
|topleft=Reduce ''cooldown'' by 25%
|topright=[[Status Effects|''Knockback'']] enemies. Enemies that hit terrain are ''Stunned''
|topright=[[Status Effects|''Knockback'']] enemies. Enemies that hit terrain are ''Stunned''
|midleft=Increase ''damage'' by 35%
|midleft=Increase ''damage'' by 30%
|midright=''Pierce'' 3 enemies
|midright=''Pierce'' 3 enemies
|botleft=Fire 3 ''projectiles'', each dealing 50% reduced ''damage''
|botleft=Fire 3 ''projectiles'', each dealing 50% reduced ''damage''
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== Details and strategy ==
== Details and strategy ==
* ...
* ...
== Changelog ==
{| class="wikitable sortable"
! Patch !! Change
|-
| [https://lunchboxentertainment.notion.site/Patch-0-11-216749fa747980a7a6d3c852f56d4966#217749fa74798066bfb3de13a2f06547 Patch 0.11] ||
Wind in a Bottle
* cooldown from [22-18] to [20-14]
* duration from 3 to 2.5 seconds
* Augment Striker: from 8% to 6% of max health as shield per enemy hit
* Augment Slayer: no longer shrouds, now pushes enemies away, stunning on collision with terrain
* Augment Dominator: now provides a second charge
|}


{{ShipFooter}}
{{ShipFooter}}
[[Category:Ships]]
[[Category:Ships]]

Latest revision as of 14:35, 2 July 2025

Sampan
Ship size Small
Ship range Medium
Type Utility, Damage


Sampan is one of the playable Ships in Sirocco. It is the default starter ship for all players.

Abilities[edit]

Wind in a Bottle[edit]

Wind in a Bottle
Deflects small and medium enemy projectiles.
Increases Speed of you and allies by 35 Knots for 2.5 seconds.
Type Area Around Caster
Cooldown 20s
Charges (2 charges with Dominator augment)
Wind in a Bottle Augments
Dominator
Gain an additional Charge
Guardian
Increase Area by 35%
Slayer
Push enemies away. Enemies that hit terrain are Stunned
Protector
Deflect large projectiles and destroy weapon projectiles
Striker
Gain 6% of Max Health as Shield per nearby enemy
Warden
Reflect projectiles as your own


Sludge Bomb[edit]

Sludge Bomb
Launches an arc projectile that Slows enemies in the target area by 20 Knots for 2.5 seconds.
Type Arc Projectile
Cooldown 19s
Charges N/A
Sludge Bomb Augments
Dominator
Reduce cooldown by 20%
Guardian
Increase duration by 1 second
Slayer
Increase Area by 20%
Protector
Blind enemies for 50 Vision Radius
Striker
Area persists for 3 seconds
Warden
Increase Target Priority by 1. Weapons will fire at higher priority targets


Harpoon[edit]

Harpoon
Fires a medium projectile that deals 300 damage and Pushes you backwards.
Can be used to traverse terrain.
Type Medium Projectile
Cooldown 30s
Charges N/A
Harpoon Augments
Dominator
Reduce cooldown by 25%
Guardian
Knockback enemies. Enemies that hit terrain are Stunned
Slayer
Increase damage by 30%
Protector
Pierce 3 enemies
Striker
Fire 3 projectiles, each dealing 50% reduced damage
Warden
Double Range and Projectile Speed


Details and strategy[edit]

  • ...

Changelog[edit]

Patch Change
Patch 0.11

Wind in a Bottle

  • cooldown from [22-18] to [20-14]
  • duration from 3 to 2.5 seconds
  • Augment Striker: from 8% to 6% of max health as shield per enemy hit
  • Augment Slayer: no longer shrouds, now pushes enemies away, stunning on collision with terrain
  • Augment Dominator: now provides a second charge

Ships: AuroraCrucibleDragonflyHorizonLockjawLurkerMosaicNautilusNoriOasisParadoxPiranhaPrismRevenantSampanSeabloomStalkerStingrayVoltWitherZephyr