Stingray: Difference between revisions
From Siroccopedia
Jump to navigationJump to search
0.11 |
Links to shield |
||
Line 16: | Line 16: | ||
|image=Redline.png | |image=Redline.png | ||
|description=Launches you in target direction. <br /> | |description=Launches you in target direction. <br /> | ||
Gain 5 | Gain 5 [[Shield]] per ''Knot'' of ''Speed''. Colliding with enemies gives you 100 [[Shield]]. <br /> | ||
All Stingray abilities cost 10% of current health and | All Stingray abilities cost 10% of current health and [[Shield]]. | ||
|type=Self Buff | |type=Self Buff | ||
|cooldown=19s | |cooldown=19s | ||
Line 26: | Line 26: | ||
|topright=Provide 10 ''Health Regen'' per nearby enemy player | |topright=Provide 10 ''Health Regen'' per nearby enemy player | ||
|midleft=Cause [[Status Effects|''Shield Decay'']] to nearby enemies | |midleft=Cause [[Status Effects|''Shield Decay'']] to nearby enemies | ||
|midright=Increase | |midright=Increase [[Shield]] gain by 40 | ||
|botleft=At the end of Redline duration, deal 50 + 10% of current | |botleft=At the end of Redline duration, deal 50 + 10% of current [[Shield]] as ''damage'' around you | ||
|botright=Drag allies with you. Provide 5% of your ''Max Health'', plus 5 | |botright=Drag allies with you. Provide 5% of your ''Max Health'', plus 5 [[Shield]] per ''Knot'' of speed to allies | ||
}} | }} | ||
Line 36: | Line 36: | ||
|name=Force Blade | |name=Force Blade | ||
|image=ForceBlade.png | |image=ForceBlade.png | ||
|description=Gain 25 + 18% of max health as | |description=Gain 25 + 18% of max health as [[Shield]] and ram up to 1 enemy, [[Status Effects|''Pushing'']] them and dealing 40 ''damage''. <br /> | ||
Deals an additional 45 ''damage'' and [[Status Effects|''Slows'']] for 40 ''Knots'' if enemy is rammed into terrain. <br /> | Deals an additional 45 ''damage'' and [[Status Effects|''Slows'']] for 40 ''Knots'' if enemy is rammed into terrain. <br /> | ||
Hitting terrain also causes [[Status Effects|''Shield Decay'']]. | Hitting terrain also causes [[Status Effects|''Shield Decay'']]. | ||
Line 57: | Line 57: | ||
|name=Proximity Shield | |name=Proximity Shield | ||
|image=ProximityShield.png | |image=ProximityShield.png | ||
|description=Gain 40 | |description=Gain 40 [[Shield]] per second while near at least one enemy player (max 10 seconds). <br /> | ||
Gain 2 | Gain 2 [[Shield]] per distance moved during the effect. <br /> | ||
During the effect, take less damage to | During the effect, take less damage to [[Shield]] the lower your health is, up to 10% reduction at 0 health. <br /> | ||
Effect is dispelled if out of range of enemies for 2.5 seconds. | Effect is dispelled if out of range of enemies for 2.5 seconds. | ||
|type=Self Buff | |type=Self Buff | ||
Line 67: | Line 67: | ||
|ability=Proximity Shield | |ability=Proximity Shield | ||
|topleft=Reduce ''cooldown'' by 20% | |topleft=Reduce ''cooldown'' by 20% | ||
|topright=Increase | |topright=Increase [[Shield]] gain by 40% | ||
|midleft=Increase ''duration'' by 35% | |midleft=Increase ''duration'' by 35% | ||
|midright=Increase | |midright=Increase [[Shield|Shield’s]] damage reduction by 40% | ||
|botleft=Deal 20 + 5% of current | |botleft=Deal 20 + 5% of current [[Shield]] per second to nearby enemies | ||
|botright=Provide 20 + 4% of your ''Max Health'' and current | |botright=Provide 20 + 4% of your ''Max Health'' and current [[Shield]] to nearby allies | ||
}} | }} | ||
== Details and strategy == | == Details and strategy == | ||
* All Stingray abilities cost 10% of current health and | * All Stingray abilities cost 10% of current health and [[Shield]]. | ||
== Changelog == | == Changelog == |
Latest revision as of 14:38, 2 July 2025
Stingray | |
---|---|
![]() | |
Ship size | Medium |
Ship range | Close |
Type | Damage, Lockdown |
Stingray is one of the playable Ships in Sirocco.
Abilities[edit]
Redline[edit]
Redline | |
---|---|
![]() | |
Launches you in target direction. Gain 5 Shield per Knot of Speed. Colliding with enemies gives you 100 Shield. | |
Type | Self Buff |
Cooldown | 19s |
Charges | 2 |
Redline Augments | |
---|---|
Dominator Increase duration by 30% |
Guardian Provide 10 Health Regen per nearby enemy player |
Slayer Cause Shield Decay to nearby enemies |
Protector Increase Shield gain by 40 |
Striker At the end of Redline duration, deal 50 + 10% of current Shield as damage around you |
Warden Drag allies with you. Provide 5% of your Max Health, plus 5 Shield per Knot of speed to allies |
Force Blade[edit]
Force Blade | |
---|---|
![]() | |
Gain 25 + 18% of max health as Shield and ram up to 1 enemy, Pushing them and dealing 40 damage. Deals an additional 45 damage and Slows for 40 Knots if enemy is rammed into terrain. | |
Type | Medium Projectile |
Cooldown | 13s |
Charges | (2 charges with Dominator augment) |
Force Blade Augments | |
---|---|
Dominator Gain an additional Charge |
Guardian Become Shrouded |
Slayer Pierce 2 |
Protector Increase Push distance and Range by 40% |
Striker Increase damage on impact with terrain by 150% |
Warden Fire 3 Projectiles |
Proximity Shield[edit]
Proximity Shield | |
---|---|
![]() | |
Gain 40 Shield per second while near at least one enemy player (max 10 seconds). Gain 2 Shield per distance moved during the effect. | |
Type | Self Buff |
Cooldown | 40s |
Charges | N/A |
Proximity Shield Augments | |
---|---|
Dominator Reduce cooldown by 20% |
Guardian Increase Shield gain by 40% |
Slayer Increase duration by 35% |
Protector Increase Shield’s damage reduction by 40% |
Striker Deal 20 + 5% of current Shield per second to nearby enemies |
Warden Provide 20 + 4% of your Max Health and current Shield to nearby allies |
Details and strategy[edit]
- All Stingray abilities cost 10% of current health and Shield.
Changelog[edit]
Patch | Change |
---|---|
Patch 0.11 |
Ability 1 - Redline
Ability 2 - Force Blade
Ability 3 - Proximity Field
|