Paradox: Difference between revisions

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[[File:Paradox.png|thumb|386x386px|Paradox]]
{{ShipBox
|name=Paradox
|image=Paradox.png
|size=Small
|range=Long
|type=Utility, Displacement
}}
'''Paradox''' is one of the playable [[Ships]] in [[Sirocco]].


'''Size:''' Small
== Abilities ==


=== Abilities: ===
==== Inversion Ritual ====


* Q: Inversion Ritual (Small Projectile Type)
{{AbilityBox
** Fires a projectile that sends allies and enemies back in time to their location 3 seconds prior.
|name=Inversion Ritual
** Ships are unable to move, cast abilities, fire weapons, and receive 50% reduced damage for 0.7 seconds.
|image=InversionRitual.png
** Enemies are ''Dazed'' by 40 for 4 seconds.
|description=Fires a projectile that sends allies and enemies back in time to their location 3 seconds prior. <br />Ships are unable to move, cast abilities, fire weapons, and receive 50% reduced damage for 0.7 seconds. <br />Enemies are [[Status Effects|''Dazed'']] by 40 for 4 seconds.
* W: Dilation Field (Area of Effect)
|type=Small Projectile
** Creates a field that slows non-Paradox projectile ''Speed'' by 70% for 4 seconds.
|cooldown=20s
** Enemies are slowed from 4 up to 8 Knots and ''Dazed'' from 10% up to 100%, based on time within the field.
|charges=2
* E: Doppel (Arc Projectile Type)
}}{{AugmentBox
** Creates an area that duplicates allied projectiles and lasts for 5.0 seconds
|ability=Inversion Ritual
** Enemies within the wall are dealt 30-90 damage per second based on how long they remain within the radius.
|topleft=Reduces ''cooldown'' by 20%
|topright=Recover ''cooldowns'' 50% faster
|midleft=Increase ''Area'' by 66%
|midright=[[Status Effects|''Shrouds'']] allies for 3 seconds
|botleft=''Lingers'' for 1.7 seconds
|botright=Increase ''Range'' and ''Projectile Speed'' by 33%
}}


=== Augments: ===
==== Dilation Field ====


{| class="wikitable" style="width:700px;"
{{AbilityBox
! colspan="2" style="text-align:center;" | Inversion Ritual
|name=Dilation Field
|-
|image=DilationField.png
| style="width:50%;" | '''Dominator'''<br />Reduces ''cooldown'' by 20%
|description=Creates a field that slows non-Paradox projectile ''Speed'' by 70% for 4 seconds. <br />Enemies are [[Status Effects|''Slowed'']] from 4 up to 8 ''Knots'' and [[Status Effects|''Dazed'']] from 10% up to 100%, based on time within the field.
| style="width:50%;" | '''Guardian'''<br />Recover ''cooldowns 50% faster''
|type=Area of Effect
|-
|cooldown=26s
| style="width:50%;" | '''Slayer'''<br />Increase ''Area'' by 66%
|charges=N/A
| style="width:50%;" | '''Protector'''<br />''Shrouds'' allies for 3 seconds
}}{{AugmentBox
|-
|ability=Dilation Field
| style="width:50%;" | '''Striker'''<br />''Lingers'' for 1.7 seconds
|topleft=Reduce ''cooldown'' by 15%
| style="width:50%;" | '''Warden'''<br />Increase ''Range'' and ''Projectile Speed'' by 33%
|topright=Increase ''duration'' by 40%
|}
|midleft=Increase ''Area'' by 33%
|midright=Increase ''Projectile Slow'' by 50%
|botleft=Amplify ''damage'' in the ''Area'' by 1% up to 10% after 5 seconds
|botright=Allies recover ''cooldowns'' 2% faster up to 20% after 5 seconds
}}


{| class="wikitable" style="width:700px;"
==== Doppel ====
! colspan="2" style="text-align:center;" | Dilation Field
|-
| style="width:50%;" | '''Dominator'''<br />Reduce ''cooldown'' by 15%
| style="width:50%;" | '''Guardian'''<br />Increase ''duration'' by 40%
|-
| style="width:50%;" | '''Slayer'''<br />Increase ''Area'' by 33%
| style="width:50%;" | '''Protector'''<br />Increase ''Projectile Slow'' by 50%
|-
| style="width:50%;" | '''Striker'''<br />''Amplify damage'' in the ''Area'' by 1% up to 10% after 5 seconds
| style="width:50%;" | '''Warden'''<br />Allies recover cooldowns 2% ''faster'' up to 20% after 5 seconds
|}


{| class="wikitable" style="width:700px;"
{{AbilityBox
! colspan="2" style="text-align:center;" | Doppel
|name=Doppel
|-
|image=Doppel.png
| style="width:50%;" | '''Dominator'''<br />Reduce ''cooldown'' by 20%
|description=Creates an area that duplicates allied projectiles and lasts for 7.0 seconds. <br />Enemies within the wall are dealt 30–90 ''damage'' per second based on how long they remain within the radius.
| style="width:50%;" | '''Guardian'''<br />Increase ''duration'' by 132%
|type=Arc Projectile
|-
|cooldown=49s
| style="width:50%;" | '''Slayer'''<br />Increase ''Area'' and ''damage'' by 35%
|charges=(2 charges with Striker augment)
| style="width:50%;" | '''Protector'''<br />Reduce spawn angle of ''duplicated projectiles'' by 50%
}}{{AugmentBox
|-
|ability=Doppel
| style="width:50%;" | '''Striker'''<br />Gain an additional ''Charge''
|topleft=Reduce ''cooldown'' by 20%
| style="width:50%;" | '''Warden'''<br />Form a ''wall'' instead of an area
|topright=Increase ''duration'' by 132%
|}
|midleft=Increase ''Area'' and ''damage'' by 35%
|midright=Reduce spawn angle of ''duplicated projectiles'' by 50%
|botleft=Gain an additional ''Charge''
|botright=Form a ''wall'' instead of an area
}}
 
== Details and strategy ==
* ...
 
{{ShipFooter}}
[[Category:Ships]]

Latest revision as of 04:10, 24 June 2025

Paradox
Ship size Small
Ship range Long
Type Utility, Displacement


Paradox is one of the playable Ships in Sirocco.

Abilities[edit]

Inversion Ritual[edit]

Inversion Ritual
Fires a projectile that sends allies and enemies back in time to their location 3 seconds prior.
Ships are unable to move, cast abilities, fire weapons, and receive 50% reduced damage for 0.7 seconds.
Enemies are Dazed by 40 for 4 seconds.
Type Small Projectile
Cooldown 20s
Charges 2
Inversion Ritual Augments
Dominator
Reduces cooldown by 20%
Guardian
Recover cooldowns 50% faster
Slayer
Increase Area by 66%
Protector
Shrouds allies for 3 seconds
Striker
Lingers for 1.7 seconds
Warden
Increase Range and Projectile Speed by 33%


Dilation Field[edit]

Dilation Field
Creates a field that slows non-Paradox projectile Speed by 70% for 4 seconds.
Enemies are Slowed from 4 up to 8 Knots and Dazed from 10% up to 100%, based on time within the field.
Type Area of Effect
Cooldown 26s
Charges N/A
Dilation Field Augments
Dominator
Reduce cooldown by 15%
Guardian
Increase duration by 40%
Slayer
Increase Area by 33%
Protector
Increase Projectile Slow by 50%
Striker
Amplify damage in the Area by 1% up to 10% after 5 seconds
Warden
Allies recover cooldowns 2% faster up to 20% after 5 seconds


Doppel[edit]

Doppel
Creates an area that duplicates allied projectiles and lasts for 7.0 seconds.
Enemies within the wall are dealt 30–90 damage per second based on how long they remain within the radius.
Type Arc Projectile
Cooldown 49s
Charges (2 charges with Striker augment)
Doppel Augments
Dominator
Reduce cooldown by 20%
Guardian
Increase duration by 132%
Slayer
Increase Area and damage by 35%
Protector
Reduce spawn angle of duplicated projectiles by 50%
Striker
Gain an additional Charge
Warden
Form a wall instead of an area


Details and strategy[edit]

  • ...

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