Zephyr: Difference between revisions

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[[File:Zephyr.png|thumb|363x363px|Zephyr]]
{{ShipBox
|name=Zephyr
|image=Zephyr.png
|size=Small
|range=Long
|type=Utility
}}
'''Zephyr''' is one of the playable [[Ships]] in [[Sirocco]].


'''Size:''' Small
== Abilities ==


=== Abilities: ===
==== Squall ====


* Q: Squall (Small Projectile Type)
{{AbilityBox
** Fires a projectile that either increases ''Speed'' by 15 ''Knots'' up to 18 ''Knots'' after 3 applications for allies or ''Slows'' by 15 ''Knots'' up to 18 ''Knots'' after 3 applications
|name=Squall
** Effect last 3.0 seconds, and refreshes when hit again.
|image=Squall.png
** Projectile returns to the Zephyr.
|description=Fires a projectile that either increases ''Speed'' by 15 ''Knots'' (up to 18 ''Knots'' after 3 applications) for allies or [[Status Effects|''Slows'']] enemies by the same amount. <br />
* W: Wind Oil (Small Projectile Type)
Effect lasts 3.6 seconds and refreshes on additional hits. <br />
** Fires a projectile that ''Disarms'' enemies and ''Shrouds'' allies for 2.5 seconds.
Heal and damage based on 4% of Max Health of the entity hit. <br />
** Projectile returns to the Zephyr.
Projectile returns to Zephyr. <br />
** ''Shrouded'' makes you untargettable by weapons.
Projectile speed: 140 <br />
** ''Disarm'' prevents enemy weapons from firing.
Base slow duration: 3.1
** ''Purge'' removes enemy buffs.
|type=Small Projectile
** ''Purge'' interrupts the following abilities:
|cooldown=8s
*** Lurker Crash Dive
|charges=2
*** Staler Veil
}}{{AugmentBox
*** Oasis Retrofit Repair
|ability=Squall
*** Revenant Transfusion and Heart of Darkness
|topleft=Reduce ''cooldown'' by 20%
*** Stingray Proximity Shield
|topright=Increase ''Range'' and ''Projectile Speed'' by 30%
*** Zephyr Wind Oil
|midleft=[[Status Effects|''Cleanse Slow'']] from allies or [[Status Effects|''Purge Speed'']] from enemies
* E: Deafening Gale (Arc Projectile Type)
|midright=Increase ''duration'' by 0.9 seconds
** Launches a projectile that ''pushes'' ships and ''Dazes'' enemies by 50% for up to 2.5 seconds.
|botleft=[[Status Effects|''Blind'']] enemies or increase ''Vision'' of allies
** Projectile returns to Zephyr.
|botright=Increase ''Target Priority'' of enemies, and decrease ''Target Priority'' of allies
}}


=== Augments: ===
==== Wind Oil ====


{| class="wikitable" style="width:700px;"
{{AbilityBox
! colspan="2" style="text-align:center;" | Squall
|name=Wind Oil
|image=WindOil.png
|description=Fires a projectile that [[Status Effects|''Disarms'']] enemies and [[Status Effects|''Shrouds'']] allies for 2.5 seconds. <br />
Projectile returns to Zephyr. <br />
[[Status Effects|''Shrouded'']] makes you untargetable by weapons. <br />
[[Status Effects|''Disarm'']] prevents enemies from firing weapons. <br />
[[Status Effects|''Purge'']] removes enemy buffs and interrupts several abilities.
|type=Small Projectile
|cooldown=25s
|charges=2
}}{{AugmentBox
|ability=Wind Oil
|topleft=Reduce ''cooldown'' by 20%
|topright=Increase ''duration'' by 1.1 seconds
|midleft=''Amplify damage'' for enemies or ''reduce damage'' to allies by 7%
|midright=Remove 15% of [[Shield]] from enemies or give 15% of Max Health as [[Shield]] to allies
|botleft=Increase ''Range'' and ''Projectile Speed'' by 75%
|botright=Allies [[Status Effects|''Push'']] enemies and ''Deflect'' Small and Arc projectiles
}}
* ''Purge'' interrupts the following abilities:
** [[Lurker#Crash Dive|Lurker: Crash Dive]]
** [[Stalker#Veil|Stalker: Veil]]
** [[Oasis#Retrofit Repair|Oasis: Retrofit Repair]]
** [[Revenant#Transfusion|Revenant: Transfusion]]
** [[Revenant#Heart of Darkness|Revenant: Heart of Darkness]]
** [[Stingray#Proximity Shield|Stingray: Proximity Shield]]
** [[Zephyr#Wind Oil|Zephyr: Wind Oil]]
 
 
==== Deafening Gale ====
 
{{AbilityBox
|name=Deafening Gale
|image=DeafeningGale.png
|description=Launches a projectile that [[Status Effects|''Pushes'']] ships and [[Status Effects|''Dazes'']] enemies by 50% for up to 2.5 seconds. <br />
Projectile returns to Zephyr.
|type=Arc Projectile
|cooldown=45s
|charges=2
}}{{AugmentBox
|ability=Deafening Gale
|topleft=Increase [[Status Effects|''Daze'']] by 45%
|topright=[[Status Effects|''Slow'']] enemies by 30%
|midleft=[[Status Effects|''Corrupt'']] enemies by 20% per hit
|midright=Increase ''Knockback''
|botleft=Spawns two additional ''projectiles''
|botright=[[Status Effects|''Destroy'']] enemy ''surface abilities''
}}
 
== Details and strategy ==
* ...
 
== Changelog ==
{| class="wikitable sortable"
! Patch !! Change
|-
|-
| style="width:50%;" | '''Dominator'''<br />Reduce ''cooldown'' by 20%
| [https://lunchboxentertainment.notion.site/Patch-0-11-1-222749fa74798046b9e8f05dda7ef75e Patch 0.11.1] ||  
| style="width:50%;" | '''Guardian'''<br />Increase ''Range'' and ''Projectile Speed'' by 30%
Ability 1 - Purging Squall
|-
* Increase vision radius of projectile by 50%
| style="width:50%;" | '''Slayer'''<br />''Cleanse Slow'' from allies or ''Purge Speed'' from enemies
Ability 2 - Windoil
| style="width:50%;" | '''Protector'''<br />Increase ''duration'' by 0.9 seconds
* Increase vision radius of projectile by 30%
Ability 3 - Deafening Gale
* Increase vision radius of projectile by 20%
 
|-
|-
| style="width:50%;" | '''Striker'''<br />''Blind'' enemies or increase ''Vision'' of allies
| [https://lunchboxentertainment.notion.site/Patch-0-11-216749fa747980a7a6d3c852f56d4966#217749fa74798066bfb3de13a2f06547 Patch 0.11] ||  
| style="width:50%;" | '''Warden'''<br />Increase ''Target Priority'' of enemies, and decrease ''Target Priority'' of allies
Ability 1 - Purging Squall
|}
* projectile speed from 130 to 140
* base speed duration from 3 to 3.6 seconds
* base slow duration from 2.5 to 3.1 seconds


{| class="wikitable" style="width:700px;"
Ability 3 - Deafening Gale
! colspan="2" style="text-align:center;" | Windoil
* Augment Slayer: corruption per hit from 30% to 20%
|-
| style="width:50%;" | '''Dominator'''<br />Reduce ''cooldown'' by 20%
| style="width:50%;" | '''Guardian'''<br />Increase ''duration'' by 1.1 seconds
|-
| style="width:50%;" | '''Slayer'''<br />''Amplify damage'' for enemies or ''reduce damage'' to allies by 7%
| style="width:50%;" | '''Protector'''<br />Remove 15% of ''Shield'' from enemies or give 15% of Max Health as ''Shield'' to allies
|-
| style="width:50%;" | '''Striker'''<br />Increase ''Range'' and ''Projectile Speed'' by 75%
| style="width:50%;" | '''Warden'''<br />Allies ''push'' enemies and ''deflect'' Small and Arc projectiles
|}
|}


{| class="wikitable" style="width:700px;"
{{ShipFooter}}
! colspan="2" style="text-align:center;" | Deafening Gale
[[Category:Ships]]
|-
| style="width:50%;" | '''Dominator'''<br />Increase ''Daze'' by 45%
| style="width:50%;" | '''Guardian'''<br />''Slow'' enemies by 30%
|-
| style="width:50%;" | '''Slayer'''<br />''Corrupt'' enemies by 30% per hit
| style="width:50%;" | '''Protector'''<br />Increase ''Knockback''
|-
| style="width:50%;" | '''Striker'''<br />Spawns ''two'' additional ''projectiles''
| style="width:50%;" | '''Warden'''<br />''Destroy'' enemy ''surface abilities''
|}

Latest revision as of 17:39, 2 July 2025

Zephyr
Ship size Small
Ship range Long
Type Utility


Zephyr is one of the playable Ships in Sirocco.

Abilities[edit]

Squall[edit]

Squall
Fires a projectile that either increases Speed by 15 Knots (up to 18 Knots after 3 applications) for allies or Slows enemies by the same amount.

Effect lasts 3.6 seconds and refreshes on additional hits.
Heal and damage based on 4% of Max Health of the entity hit.
Projectile returns to Zephyr.
Projectile speed: 140
Base slow duration: 3.1

Type Small Projectile
Cooldown 8s
Charges 2
Squall Augments
Dominator
Reduce cooldown by 20%
Guardian
Increase Range and Projectile Speed by 30%
Slayer
Cleanse Slow from allies or Purge Speed from enemies
Protector
Increase duration by 0.9 seconds
Striker
Blind enemies or increase Vision of allies
Warden
Increase Target Priority of enemies, and decrease Target Priority of allies


Wind Oil[edit]

Wind Oil
Fires a projectile that Disarms enemies and Shrouds allies for 2.5 seconds.

Projectile returns to Zephyr.
Shrouded makes you untargetable by weapons.
Disarm prevents enemies from firing weapons.
Purge removes enemy buffs and interrupts several abilities.

Type Small Projectile
Cooldown 25s
Charges 2
Wind Oil Augments
Dominator
Reduce cooldown by 20%
Guardian
Increase duration by 1.1 seconds
Slayer
Amplify damage for enemies or reduce damage to allies by 7%
Protector
Remove 15% of Shield from enemies or give 15% of Max Health as Shield to allies
Striker
Increase Range and Projectile Speed by 75%
Warden
Allies Push enemies and Deflect Small and Arc projectiles


Deafening Gale[edit]

Deafening Gale
Launches a projectile that Pushes ships and Dazes enemies by 50% for up to 2.5 seconds.

Projectile returns to Zephyr.

Type Arc Projectile
Cooldown 45s
Charges 2
Deafening Gale Augments
Dominator
Increase Daze by 45%
Guardian
Slow enemies by 30%
Slayer
Corrupt enemies by 20% per hit
Protector
Increase Knockback
Striker
Spawns two additional projectiles
Warden
Destroy enemy surface abilities


Details and strategy[edit]

  • ...

Changelog[edit]

Patch Change
Patch 0.11.1

Ability 1 - Purging Squall

  • Increase vision radius of projectile by 50%

Ability 2 - Windoil

  • Increase vision radius of projectile by 30%

Ability 3 - Deafening Gale

  • Increase vision radius of projectile by 20%
Patch 0.11

Ability 1 - Purging Squall

  • projectile speed from 130 to 140
  • base speed duration from 3 to 3.6 seconds
  • base slow duration from 2.5 to 3.1 seconds

Ability 3 - Deafening Gale

  • Augment Slayer: corruption per hit from 30% to 20%

Ships: AuroraCrucibleDragonflyHorizonLockjawLurkerMosaicNautilusNoriOasisParadoxPiranhaPrismRevenantSampanSeabloomStalkerStingrayVoltWitherZephyr