Wither: Difference between revisions

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Created page with "thumb|346x346px|Wither == Wither == '''Size:''' Medium === Abilities: === * Q: Bladewall (Arc Projectile Type) ** Creates an ''impassable'' area for 3 seconds that deals 25 ''Damage'' per second to adjacent enemies. * W: Miasma (Area Around Caster) ** Reduces incoming damage by 30% while dealing 40 ''damage'' per second and ''Dazing'' from 12% up to 120% over time for 7 seconds. ** You are ''Slowed'' by 40% while Miasma is active. ** Upon leaving t..."
 
Pancakes (talk | contribs)
Miasma: Added info about target priority
 
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[[File:Wither.png|thumb|346x346px|Wither]]
{{ShipBox
|name=Wither
|image=Wither.png
|size=Large
|range=Close
|type=Tank, Lockdown
}}
'''Wither''' is one of the playable [[Ships]] in [[Sirocco]].


== Wither ==
== Abilities ==
'''Size:''' Medium


=== Abilities: ===
==== Bladewall ====


* Q: Bladewall (Arc Projectile Type)
{{AbilityBox
** Creates an ''impassable'' area for 3 seconds that deals 25 ''Damage'' per second to adjacent enemies.
|name=Bladewall
* W: Miasma (Area Around Caster)
|image=Bladewall.png
** Reduces incoming damage by 30% while dealing 40 ''damage'' per second and ''Dazing'' from 12% up to 120% over time for 7 seconds.
|description=Creates an ''impassable'' area for 3 seconds that deals 25 ''damage'' per second to adjacent enemies.
** You are ''Slowed'' by 40% while Miasma is active.
|type=Arc Projectile
** Upon leaving the radius, teh effect lingers for 1 seconds.
|cooldown=26s
** ''Dazed'' enemies have their cooldowns slowed up to 100%, after which they are Silenced.
|charges=2
** 100% slowed targets become immobilized.
}}{{AugmentBox
* E: Congregate (Medium Projectile Type)
|ability=Bladewall
** Fires chains that ''Silence'' and ''pulls'' enemy ships towards you.
|topleft=Reduce ''cooldown'' by 15%
** Reduce incoming damage by 5% for each enemy ''pulled'' up to 30% damage reduction.
|topright=Increase ''duration'' by 40%
|midleft=Increase ''damage'' by 100%
|midright=Enemy ''Projectiles'' that pass through Blade Walls are [[Status Effects|''Slowed'']] by 80%
|botleft=Launch 3 ''Bladewalls''
|botright=Applies ''Miasma'' to enemies near Bladewall
}}


=== Augments: ===
==== Miasma ====
{| class="wikitable" style="width:700px;"
 
! colspan="2" style="text-align:center;" | Bladewall
{{AbilityBox
|-
|name=Miasma
| style="width:50%;" | '''Dominator'''<br />Reduce ''cooldown'' by ''15%''
|image=Miasma.png
| style="width:50%;" | '''Guardian'''<br />Increase ''duration'' by ''40%''
|description=Reduces incoming damage by 30% while dealing 40 ''damage'' per second and [[Status Effects|''Dazing'']] enemies from 12% up to 120% over 7 seconds. <br />
|-
You are [[Status Effects|''Slowed'']] by 40% while Miasma is active. <br />
| style="width:50%;" | '''Slayer'''<br />Increase ''damage'' by ''100%''
Upon leaving the radius, the effect lingers for 1 second. <br />
| style="width:50%;" | '''Protector'''<br />Enemy ''Projectiles'' that pass through Blade Walls are ''Slowed'' by 80%
[[Status Effects|''Dazed'']] enemies have their cooldowns slowed up to 100%, after which they are [[Status Effects|''Silenced'']]. <br /> You will also get [[target priority]] during the Miasma.
|-
100% [[Status Effects|''Slowed'']] targets become ''Immobilized''.
| style="width:50%;" | '''Striker'''<br />Launch ''3 Bladewalls''
|type=Area Around Caster
| style="width:50%;" | '''Warden'''<br />Applies ''Miasma'' to enemies near Bladewall
|cooldown=34s
|}
|charges=N/A
}}{{AugmentBox
|ability=Miasma
|topleft=Increase [[Status Effects|''Daze'']] by 30%. 100% Dazed enemies are [[Status Effects|''Silenced'']]
|topright=Increase ''damage reduction'' by 20%
|midleft=Increase ''damage'' by 50%
|midright=Gives allies 15% ''damage reduction''
|botleft=[[Status Effects|''Pull'']] enemies towards you
|botright=Remove self [[Status Effects|''Slow'']] and increase ''Speed'' by 10 ''Knots''
}}
 
==== Congregate ====
 
{{AbilityBox
|name=Congregate
|image=Congregate.png
|description=Fires chains that [[Status Effects|''Silence'']] and [[Status Effects|''Pull'']] enemy ships towards you. <br />
Reduces incoming damage by 5% for each enemy [[Status Effects|''Pulled'']] up to 30% damage reduction.
|type=Medium Projectile
|cooldown=60s
|charges=N/A
}}{{AugmentBox
|ability=Congregate
|topleft=[[Status Effects|''Breach'']] enemies. Damaging over distance pulled.
|topright=[[Status Effects|''Cleanse'']] all ''debuffs'' from self and allies
|midleft=[[Status Effects|''Slow'']] enemies by 50% after being [[Status Effects|''Pulled'']]
|midright=Give allies 10% ''Damage Reduction''
|botleft=Projectiles ''pass'' through ''terrain''
|botright=Increase ''Projectile Speed'' and ''Range'' by 40%
}}
{{PatchNote
|version=0.11
|link=https://lunchboxentertainment.notion.site/Patch-0-11-216749fa747980a7a6d3c852f56d4966#217749fa74798066bfb3de13a2f06547
|text=reduced base range by 20%.<br />now collides with enemies much sooner. Reducing the times you could use the ability inside islands and it wouldn't hit an enemy<br />no longer silences while pulling enemies to you by default
}}
 
== Details and strategy ==
* ...


{| class="wikitable" style="width:700px;"
== Changelog ==
! colspan="2" style="text-align:center;" | Miasma
{| class="wikitable sortable"
|-
! Patch !! Change
| style="width:50%;" | '''Dominator'''<br />Increase ''Daze'' by ''30%''. 100% Dazed enemies are Silenced
| style="width:50%;" | '''Guardian'''<br />Increase ''damage reduction'' by ''20%''
|-
| style="width:50%;" | '''Slayer'''<br />Increase ''damage'' by ''50%''
| style="width:50%;" | '''Protector'''<br />Gives allies ''15% damage reduction''
|-
|-
| style="width:50%;" | '''Striker'''<br />''Pull'' enemies towards you
| [https://lunchboxentertainment.notion.site/Patch-0-11-216749fa747980a7a6d3c852f56d4966#217749fa74798066bfb3de13a2f06547 Patch 0.11] ||
| style="width:50%;" | '''Warden'''<br />Remove self ''Slow'' and increase ''Speed'' by ''10% Knots''
Ability 3 - Congregate
* reduced base range by 20%.
* now collides with enemies much sooner. Reducing the times you could use the ability inside islands and it wouldn't hit an enemy
* no longer silences while pulling enemies to you by default
* Augment Warden: now increase projectile speed and range by 40%
* Augment Dominator: now applies Breach to the target while getting dragged
|}
|}


{| class="wikitable" style="width:700px;"
{{ShipFooter}}
! colspan="2" style="text-align:center;" | Congregate
[[Category:Ships]]
|-
| style="width:50%;" | '''Dominator'''<br />Increase ''Projectile Speed'' and ''Range'' by 30%
| style="width:50%;" | '''Guardian'''<br />''Cleanse'' all ''debuffs'' from self and allies
|-
| style="width:50%;" | '''Slayer'''<br />''Slow'' enemies by 50% after being ''Pulled'' to you
| style="width:50%;" | '''Protector'''<br />Give allies ''10% Damage Reduction''
|-
| style="width:50%;" | '''Striker'''<br />Projectiles ''pass'' through ''terrain''
| style="width:50%;" | '''Warden'''<br />Gives ''10 Health Regeneration'' per enemy hit and ''Heal'' allies by ''100 Health''
|}

Latest revision as of 19:06, 6 July 2025

Wither
Ship size Large
Ship range Close
Type Tank, Lockdown


Wither is one of the playable Ships in Sirocco.

Abilities[edit]

Bladewall[edit]

Bladewall
Creates an impassable area for 3 seconds that deals 25 damage per second to adjacent enemies.
Type Arc Projectile
Cooldown 26s
Charges 2
Bladewall Augments
Dominator
Reduce cooldown by 15%
Guardian
Increase duration by 40%
Slayer
Increase damage by 100%
Protector
Enemy Projectiles that pass through Blade Walls are Slowed by 80%
Striker
Launch 3 Bladewalls
Warden
Applies Miasma to enemies near Bladewall


Miasma[edit]

Miasma
Reduces incoming damage by 30% while dealing 40 damage per second and Dazing enemies from 12% up to 120% over 7 seconds.

You are Slowed by 40% while Miasma is active.
Upon leaving the radius, the effect lingers for 1 second.
Dazed enemies have their cooldowns slowed up to 100%, after which they are Silenced.
You will also get target priority during the Miasma. 100% Slowed targets become Immobilized.

Type Area Around Caster
Cooldown 34s
Charges N/A
Miasma Augments
Dominator
Increase Daze by 30%. 100% Dazed enemies are Silenced
Guardian
Increase damage reduction by 20%
Slayer
Increase damage by 50%
Protector
Gives allies 15% damage reduction
Striker
Pull enemies towards you
Warden
Remove self Slow and increase Speed by 10 Knots


Congregate[edit]

Congregate
Fires chains that Silence and Pull enemy ships towards you.

Reduces incoming damage by 5% for each enemy Pulled up to 30% damage reduction.

Type Medium Projectile
Cooldown 60s
Charges N/A
Congregate Augments
Dominator
Breach enemies. Damaging over distance pulled.
Guardian
Cleanse all debuffs from self and allies
Slayer
Slow enemies by 50% after being Pulled
Protector
Give allies 10% Damage Reduction
Striker
Projectiles pass through terrain
Warden
Increase Projectile Speed and Range by 40%

Patch 0.11: reduced base range by 20%.
now collides with enemies much sooner. Reducing the times you could use the ability inside islands and it wouldn't hit an enemy
no longer silences while pulling enemies to you by default

Details and strategy[edit]

  • ...

Changelog[edit]

Patch Change
Patch 0.11

Ability 3 - Congregate

  • reduced base range by 20%.
  • now collides with enemies much sooner. Reducing the times you could use the ability inside islands and it wouldn't hit an enemy
  • no longer silences while pulling enemies to you by default
  • Augment Warden: now increase projectile speed and range by 40%
  • Augment Dominator: now applies Breach to the target while getting dragged

Ships: AuroraCrucibleDragonflyHorizonLockjawLurkerMosaicNautilusNoriOasisParadoxPiranhaPrismRevenantSampanSeabloomStalkerStingrayVoltWitherZephyr