Nautilus: Difference between revisions
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{{ShipBox | |||
|name=Nautilus | |||
|image=Nautilus.png | |||
|size=Medium | |||
|range=Long | |||
|type=Lockdown, Utility | |||
}} | |||
'''Nautilus''' is one of the playable [[Ships]] in [[Sirocco]]. | |||
== Abilities == | |||
=== | ==== Sonar ==== | ||
{{AbilityBox | |||
|name=Sonar | |||
|image=Sonar.png | |||
|description=Reveals enemies within 50 units for 6.0 seconds. | |||
|type=Area Around Caster | |||
|cooldown=33s | |||
|charges=N/A | |||
}}{{AugmentBox | |||
|ability=Sonar | |||
|topleft=Reduce ''cooldown'' by 6 seconds | |||
|topright=Increase your ''Speed'' by 20 ''Knots'' | |||
|midleft=Removes [[Status Effects|Shroud]] from enemies in range | |||
|midright=Increase ''Area'' by 30% | |||
|botleft=Allies recover ''cooldowns'' 3% faster, scaling up to 30% after 5 seconds | |||
|botright=''Heals'' allies by 2% of your ''Max Health'' every second | |||
}} | |||
=== | ==== Disrupt ==== | ||
{| | {{AbilityBox | ||
|name=Disrupt | |||
|image=Disrupt.png | |||
| | |description=Channels for up to 3.0 seconds. Fires a projectile that deals 150 damage up to 300 ''damage'' at max channel and [[Status Effects|''Dazes'']] by 100% for 3.0 seconds. <br />[[Status Effects|''Pulls'']] enemies towards its center. <br />[[Status Effects|''Dazed'']] enemies have slowed cooldowns up to 100%, then become [[Status Effects|''Silenced'']]. | ||
| | |type=Large Projectile | ||
| | |cooldown=25s | ||
|charges=N/A | |||
| | }}{{AugmentBox | ||
| | |ability=Disrupt | ||
| | |topleft=Increase ''damage'' by 20% | ||
| | |topright=Increase ''Daze'' by 50% | ||
|midleft=Increase ''Area'' by 20% | |||
|midright=Channel 60% ''faster'' | |||
|botleft=Deal 11% of enemies' current health as ''damage'' | |||
|botright=''Double Range'' and ''Projectile Speed'' | |||
}} | |||
==== Typhoon ==== | |||
{{AbilityBox | |||
|name=Typhoon | |||
|image=Singularity.png | |||
|description=Creates a projectile that lasts 3 seconds and [[Status Effects|''Pulls'']] enemies towards its center. <br />Deals 35 ''damage'' per second to all enemies within its radius. | |||
|type=Large Projectile | |||
|cooldown=44s | |||
|charges=N/A | |||
}}{{AugmentBox | |||
|ability=Typhoon | |||
|topleft=Increase ''damage'' by 90% | |||
|topright=Increase ''Range'' by 60 units | |||
|midleft=Increase ''Area'' by 25% | |||
|midright=[[Status Effects|''Pull'']] enemy projectiles into Typhoon | |||
|botleft=Typhoon ''returns'' to you | |||
|botright=Increase ''Pull'' strength | |||
}} | |||
== Details and strategy == | |||
* ... | |||
{| class="wikitable | == Changelog == | ||
! | {| class="wikitable sortable" | ||
! Patch !! Change | |||
|- | |- | ||
| | | [https://lunchboxentertainment.notion.site/Patch-0-11-216749fa747980a7a6d3c852f56d4966#217749fa74798066bfb3de13a2f06547 Patch 0.11] || | ||
| | Ability 1 - Sonar | ||
* cooldown from 26 to 33 | |||
* Area of scan from [55-100] to [50-80] | |||
* Augment Striker: cooldown recovery from 4% per second to 6% (max from 20% to 30%) to nearby allies | |||
* Augment Slayer: now removes Shroud from enemies in range | |||
* Augment Protector: area increase from 20% to 30% | |||
Ability 2 - Disrupt | |||
* cooldown from [30-20] to [25-20] | |||
|} | |} | ||
{{ShipFooter}} | {{ShipFooter}} | ||
[[Category:Ships]] | [[Category:Ships]] |
Latest revision as of 04:51, 26 June 2025
Nautilus | |
---|---|
![]() | |
Ship size | Medium |
Ship range | Long |
Type | Lockdown, Utility |
Nautilus is one of the playable Ships in Sirocco.
Abilities[edit]
Sonar[edit]
Sonar | |
---|---|
![]() | |
Reveals enemies within 50 units for 6.0 seconds. | |
Type | Area Around Caster |
Cooldown | 33s |
Charges | N/A |
Sonar Augments | |
---|---|
Dominator Reduce cooldown by 6 seconds |
Guardian Increase your Speed by 20 Knots |
Slayer Removes Shroud from enemies in range |
Protector Increase Area by 30% |
Striker Allies recover cooldowns 3% faster, scaling up to 30% after 5 seconds |
Warden Heals allies by 2% of your Max Health every second |
Disrupt[edit]
Disrupt | |
---|---|
![]() | |
Channels for up to 3.0 seconds. Fires a projectile that deals 150 damage up to 300 damage at max channel and Dazes by 100% for 3.0 seconds. Pulls enemies towards its center. Dazed enemies have slowed cooldowns up to 100%, then become Silenced. | |
Type | Large Projectile |
Cooldown | 25s |
Charges | N/A |
Disrupt Augments | |
---|---|
Dominator Increase damage by 20% |
Guardian Increase Daze by 50% |
Slayer Increase Area by 20% |
Protector Channel 60% faster |
Striker Deal 11% of enemies' current health as damage |
Warden Double Range and Projectile Speed |
Typhoon[edit]
Typhoon | |
---|---|
![]() | |
Creates a projectile that lasts 3 seconds and Pulls enemies towards its center. Deals 35 damage per second to all enemies within its radius. | |
Type | Large Projectile |
Cooldown | 44s |
Charges | N/A |
Typhoon Augments | |
---|---|
Dominator Increase damage by 90% |
Guardian Increase Range by 60 units |
Slayer Increase Area by 25% |
Protector Pull enemy projectiles into Typhoon |
Striker Typhoon returns to you |
Warden Increase Pull strength |
Details and strategy[edit]
- ...
Changelog[edit]
Patch | Change |
---|---|
Patch 0.11 |
Ability 1 - Sonar
Ability 2 - Disrupt
|