Prism: Difference between revisions

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|type=Utility, Tank
|type=Utility, Tank
}}
}}
'''Prism''' is one of the playable [[Ships]] in [[Sirocco]].


== Abilities ==
== Abilities ==
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|name=Prismatic Shield
|name=Prismatic Shield
|image=PrismaticShield.png
|image=PrismaticShield.png
|description=Creates a Prismatic Shield that [[Status Effects|''Reflects'']] enemy projectiles and converts 15% of your ''Shield'' into ''Damage'' per second to nearby enemies. <br />The Shield lasts for 2.0 seconds.
|description=Creates a Prismatic Shield that [[Status Effects|''Reflects'']] enemy projectiles and converts 12.5% of your [[Shield]] into ''Damage'' per second to nearby enemies. <br />The Shield lasts for 2.2 seconds.
|type=Area Around Caster
|type=Area Around Caster
|cooldown=29s
|cooldown=29s
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|ability=Prismatic Shield
|ability=Prismatic Shield
|topleft=Reduce ''cooldown'' by 5 seconds
|topleft=Reduce ''cooldown'' by 5 seconds
|topright=Provides 15% of converted ''Shield'' to nearby allies as ''Shield'' per second
|topright=Provides 15% of converted [[Shield]] to nearby allies as [[Shield]] per second
|midleft=[[Status Effects|''Disarms'']] nearby enemies
|midleft=[[Status Effects|''Disarms'']] nearby enemies
|midright=Increase ''duration'' by 1 second
|midright=Increase ''duration'' by 0.8 second
|botleft=Increase ''Area'' and ''Damage'' by 50%
|botleft=Increase ''Area'' and ''Damage'' by 50%
|botright=Keep 50% of converted ''Shield''
|botright=Keep 50% of converted [[Shield]]
}}
}}


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|name=Voidfield Conversion
|name=Voidfield Conversion
|image=VoidfieldConversion.png
|image=VoidfieldConversion.png
|description=[[Status Effects|''Purges'']] and converts all nearby buffs and debuffs into ''Shield''. <br />Gain 15% of ''Max Health'' as ''Shield'' on cast. <br />Gain 100 ''Shield'' per [[Status Effects|''Purged'']] effect per entity.
|description=[[Status Effects|''Purges'']] and converts all nearby buffs and debuffs into [[Shield]]. <br />Gain 15% of ''Max Health'' as [[Shield]] on cast. <br />Gain 100 [[Shield]] per [[Status Effects|''Purged'']] effect per entity.
|type=Area Around Caster
|type=Area Around Caster
|cooldown=33s
|cooldown=33s
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|ability=Voidfield Conversion
|ability=Voidfield Conversion
|topleft=Reduce ''cooldown'' by 5 seconds
|topleft=Reduce ''cooldown'' by 5 seconds
|topright=[[Status Effects|''Shroud'']] allies. ''Duration'' is based on number of [[Status Effects|''debuffs removed'']]
|topright=[[Status Effects|''Shroud'']] allies. ''Duration'' is based on number of [[Status Effects|debuffs]] removed
|midleft=Deal 4% of enemies' Max Health per buff [[Status Effects|''Purged'']]
|midleft=Deal 4% of enemies' Max Health per buff [[Status Effects|''Purged'']]
|midright=[[Status Effects|''Surround'']] the ''Area'' with an impassable ''Barrier''
|midright=[[Status Effects|''Surround'']] the ''Area'' with an impassable ''Barrier''
|botleft=Increase ALL incoming ''Damage'' to enemies by 5.0% and start their ''Shield'' decay
|botleft=Increase ALL incoming ''Damage'' to enemies by 5.0% and start their [[Status Effects|Shield decay]]
|botright=Provides 6% of allies' ''Max Health'' as ''Shield'' per debuff [[Status Effects|''Cleansed'']]
|botright=Provides 6% of allies' ''Max Health'' as [[Shield]] per debuff [[Status Effects|''Cleansed'']]
}}
}}


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|name=Polarity Bond
|name=Polarity Bond
|image=PolarityBond.png
|image=PolarityBond.png
|description=Fires a projectile that [[Status Effects|''latches'']] you to an ally or enemy, [[Status Effects|''pulling'']] you together and exchanging ''Shield''. <br />You take all ''Shield'' from enemies hit, and allies receive ''Shield'' equal to your current on arrival. <br />Gain 15 ''Shield'' per unit moved while being [[Status Effects|''pulled'']]. <br />Projectile cannot traverse terrain.
|description=Fires a projectile that [[Status Effects|''latches'']] you to an ally or enemy, [[Status Effects|''pulling'']] you together and exchanging [[Shield]]. <br />You take 50% of the enemies [[Shield]], and allies receive 50% of your [[Shield]] on arrival. <br />Gain 12 [[Shield]] per unit moved while being [[Status Effects|''pulled'']]. <br />Projectile cannot traverse terrain.
|type=Medium Projectile
|type=Medium Projectile
|cooldown=22s
|cooldown=23s
|charges=2
|charges=2
}}{{AugmentBox
}}{{AugmentBox
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|topright=While being [[Status Effects|''pulled'']] gain 90% ''Damage Reduction''
|topright=While being [[Status Effects|''pulled'']] gain 90% ''Damage Reduction''
|midleft=[[Status Effects|''Pierces'']] up to 2 additional targets
|midleft=[[Status Effects|''Pierces'']] up to 2 additional targets
|midright=Increase ''Shield'' gain by 40% for distance traveled
|midright=Increase [[Shield]] gain by 40% for distance traveled
|botleft=Deal 0.5% of target's current health as ''Damage'' per unit [[Status Effects|''pulled'']]
|botleft=Deal 0.7% of target's current health as ''Damage'' per unit [[Status Effects|''pulled'']]
|botright=Increase ''Range'' and ''Projectile Speed'' by 70%
|botright=Increase ''Range'' and ''Projectile Speed'' by 55%
}}
}}


== Details and strategy ==
== Details and strategy ==
* ...
* ...
== Changelog ==
{| class="wikitable sortable"
! Patch !! Change
|-
| [https://lunchboxentertainment.notion.site/Patch-0-11-216749fa747980a7a6d3c852f56d4966#217749fa74798066bfb3de13a2f06547 Patch 0.11] ||
Ability 1 - Prismatic Shield
* Base duration from [2-2.5] to [2.2-3]
* Shield converted to damage from 15% to 12.5%
* Augment Protector: increase duration from 1 to 0.8
Ability 3 - Polarity Bond
* now takes 50% of targets shield vs all of it
* now gives 50% of your shield to allies vs all of it
* Shield gain per unit moved during effect from [13-130] to [12-100]
* base cooldown from [22-17] to [23-19]
* Augment Striker: damage per unit move from 0.5% to 0.7%
* Augment Warden: increase range and projectile speed from 70% to 55%
|}


{{ShipFooter}}
{{ShipFooter}}
[[Category:Ships]]
[[Category:Ships]]

Latest revision as of 14:33, 2 July 2025

Prism
Ship size Large
Ship range Medium
Type Utility, Tank


Prism is one of the playable Ships in Sirocco.

Abilities[edit]

Prismatic Shield[edit]

Prismatic Shield
Creates a Prismatic Shield that Reflects enemy projectiles and converts 12.5% of your Shield into Damage per second to nearby enemies.
The Shield lasts for 2.2 seconds.
Type Area Around Caster
Cooldown 29s
Charges N/A
Prismatic Shield Augments
Dominator
Reduce cooldown by 5 seconds
Guardian
Provides 15% of converted Shield to nearby allies as Shield per second
Slayer
Disarms nearby enemies
Protector
Increase duration by 0.8 second
Striker
Increase Area and Damage by 50%
Warden
Keep 50% of converted Shield


Voidfield Conversion[edit]

Voidfield Conversion
Purges and converts all nearby buffs and debuffs into Shield.
Gain 15% of Max Health as Shield on cast.
Gain 100 Shield per Purged effect per entity.
Type Area Around Caster
Cooldown 33s
Charges N/A
Voidfield Conversion Augments
Dominator
Reduce cooldown by 5 seconds
Guardian
Shroud allies. Duration is based on number of debuffs removed
Slayer
Deal 4% of enemies' Max Health per buff Purged
Protector
Surround the Area with an impassable Barrier
Striker
Increase ALL incoming Damage to enemies by 5.0% and start their Shield decay
Warden
Provides 6% of allies' Max Health as Shield per debuff Cleansed


Polarity Bond[edit]

Polarity Bond
Fires a projectile that latches you to an ally or enemy, pulling you together and exchanging Shield.
You take 50% of the enemies Shield, and allies receive 50% of your Shield on arrival.
Gain 12 Shield per unit moved while being pulled.
Projectile cannot traverse terrain.
Type Medium Projectile
Cooldown 23s
Charges 2
Polarity Bond Augments
Dominator
Reduce cooldown by 6 seconds
Guardian
While being pulled gain 90% Damage Reduction
Slayer
Pierces up to 2 additional targets
Protector
Increase Shield gain by 40% for distance traveled
Striker
Deal 0.7% of target's current health as Damage per unit pulled
Warden
Increase Range and Projectile Speed by 55%


Details and strategy[edit]

  • ...

Changelog[edit]

Patch Change
Patch 0.11

Ability 1 - Prismatic Shield

  • Base duration from [2-2.5] to [2.2-3]
  • Shield converted to damage from 15% to 12.5%
  • Augment Protector: increase duration from 1 to 0.8

Ability 3 - Polarity Bond

  • now takes 50% of targets shield vs all of it
  • now gives 50% of your shield to allies vs all of it
  • Shield gain per unit moved during effect from [13-130] to [12-100]
  • base cooldown from [22-17] to [23-19]
  • Augment Striker: damage per unit move from 0.5% to 0.7%
  • Augment Warden: increase range and projectile speed from 70% to 55%

Ships: AuroraCrucibleDragonflyHorizonLockjawLurkerMosaicNautilusNoriOasisParadoxPiranhaPrismRevenantSampanSeabloomStalkerStingrayVoltWitherZephyr