Revenant: Difference between revisions
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0.11 |
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|name=Blood Bombardment | |name=Blood Bombardment | ||
|image=BloodBombardment.png | |image=BloodBombardment.png | ||
|description=Fires multiple projectiles in a straight line that deal 40 + 1.0% of enemy's current health as ''damage'' after a 2.3 second delay. <br />Damage increases up to | |description=Fires multiple projectiles in a straight line that deal 40 + 1.0% of enemy's current health as ''damage'' after a 2.3 second delay. <br />Damage increases up to 30% the lower your health is. | ||
|type=Medium Projectile | |type=Medium Projectile | ||
|cooldown= | |cooldown=23s | ||
|charges=N/A | |charges=N/A | ||
}}{{AugmentBox | }}{{AugmentBox | ||
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== Details and strategy == | == Details and strategy == | ||
* ... | * ... | ||
== Changelog == | |||
{| class="wikitable sortable" | |||
! Patch !! Change | |||
|- | |||
| [https://lunchboxentertainment.notion.site/Patch-0-11-216749fa747980a7a6d3c852f56d4966#217749fa74798066bfb3de13a2f06547 Patch 0.11] || | |||
Ability 2 - Blood Bombardment | |||
* cooldown from 25 to 23 | |||
* bonus damage from low health from 20% to 30% (gain 30% more damage if you are almost dead) | |||
|} | |||
{{ShipFooter}} | {{ShipFooter}} | ||
[[Category:Ships]] | [[Category:Ships]] |
Latest revision as of 04:46, 26 June 2025
Revenant | |
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Ship size | Medium |
Ship range | Close |
Type | Tank, Damage |
Revenant is one of the playable Ships in Sirocco.
Abilities[edit]
Transfusion[edit]
Transfusion | |
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Links you to a nearby enemy, stealing 20 health per half-second for 5.0 seconds. The link is broken if the target moves out of range. Cannot link to the same target more than once. | |
Type | Single Target |
Cooldown | 20s |
Charges | 2 |
Transfusion Augments | |
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Dominator Increase drain duration by 40% |
Guardian Increase connection range by 35% |
Slayer Increase drain by 30% |
Protector Increase Speed by 10 Knots while active |
Striker When link ends, deal 4% of current health as damage to nearby enemies and Slow them by 70% |
Warden Link allies and enemies around the closest enemy. Linked allies draw health |
Blood Bombardment[edit]
Blood Bombardment | |
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![]() | |
Fires multiple projectiles in a straight line that deal 40 + 1.0% of enemy's current health as damage after a 2.3 second delay. Damage increases up to 30% the lower your health is. | |
Type | Medium Projectile |
Cooldown | 23s |
Charges | N/A |
Blood Bombardment Augments | |
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Dominator Increase Area of effect by 50% |
Guardian Reduce delay of explosions by 60% |
Slayer Fire twice the projectiles randomly in a cone |
Protector Increase Range by 45% |
Striker Deal 1.0% of your current health as damage |
Warden Steal 3% Cooldown Recovery from enemies |
Heart of Darkness[edit]
Heart of Darkness | |
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Sacrifice 30% of your current health. Convert 50% of incoming damage into healing for 3.4 seconds. While active, deal 2.0% of your current health as damage per second to nearby enemies. | |
Type | Self Buff |
Cooldown | 55s |
Charges | N/A |
Heart of Darkness Augments | |
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Dominator Increase maximum health by 1% per nearby enemy each second |
Guardian Cannot be Purged by enemy abilities |
Slayer Increase Area of effect by 1% for every 100 health sacrificed |
Protector Increase duration by 1% for every 100 health sacrificed |
Striker Slow nearby enemies over time by 10 Knots |
Warden Increase Target Priority of self. Weapons target the highest priority target in range |
Details and strategy[edit]
- ...
Changelog[edit]
Patch | Change |
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Patch 0.11 |
Ability 2 - Blood Bombardment
|