Seabloom: Difference between revisions
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Updated skill desc |
Linked shield |
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|name=Green Lotus | |name=Green Lotus | ||
|image=GreenLotus.png | |image=GreenLotus.png | ||
|description=Launches a medium projectile that creates an area amplifying ''Healing'' for allies and reducing max health for enemies. <br /> Allies gain 2% increased incoming ''Healing'' and ''Health Regeneration'', scaling up to 4%. <br /> Allies also gain | |description=Launches a medium projectile that creates an area amplifying ''Healing'' for allies and reducing max health for enemies. <br /> Allies gain 2% increased incoming ''Healing'' and ''Health Regeneration'', scaling up to 4%. <br /> Allies also gain 10 ''Health Regeneration'', scaling up to 20 over 3 seconds. <br /> Enemies in the area lose up to 20% ''Max Health'' over time. | ||
|type=Medium Projectile | |type=Medium Projectile | ||
|cooldown=30s | |cooldown=30s | ||
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|name=Sacred Lotus | |name=Sacred Lotus | ||
|image=SacredLotus.png | |image=SacredLotus.png | ||
|description=Spawns spores that increase ''Health Regeneration'' by | |description=Spawns spores that increase ''Health Regeneration'' by 8 ''HP/sec'', scaling up to 24 ''HP/sec'' for 3 seconds. <br /> Enemies hit by spores take 7 damage per second, that scales up to 14 damage per second after 10 applications. | ||
|type=Arc Projectile | |type=Arc Projectile | ||
|cooldown=26s | |cooldown=26s | ||
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|name=Black Lotus | |name=Black Lotus | ||
|image=BlackLotus.png | |image=BlackLotus.png | ||
|description=Creates an area that [[Status Effects|''Corrupts'']] enemies, reducing incoming healing, shield and health regeneration by 30%, scaling up to 60% over 5 seconds. <br /> Enemies within the area recieve 10 damage per second, scaling up to 40 damage per second while in the area. <br /> Upon leaving the area the effect and damage overtime lingers for 3 seconds. | |description=Creates an area that [[Status Effects|''Corrupts'']] enemies, reducing incoming healing, [[shield]] and health regeneration by 30%, scaling up to 60% over 5 seconds. <br /> Enemies within the area recieve 10 damage per second, scaling up to 40 damage per second while in the area. <br /> Upon leaving the area the effect and damage overtime lingers for 3 seconds. | ||
|type=Small Projectile | |type=Small Projectile | ||
|cooldown=50s | |cooldown=50s | ||
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== Details and strategy == | == Details and strategy == | ||
* ... | * ... | ||
== Changelog == | |||
{| class="wikitable sortable" | |||
! Patch !! Change | |||
|- | |||
| [https://lunchboxentertainment.notion.site/Patch-0-11-216749fa747980a7a6d3c852f56d4966#217749fa74798066bfb3de13a2f06547 Patch 0.11] || | |||
Ability 1 - Green Lotus | |||
* stacking health regeneration base from [5-60] to [10-70] | |||
Ability 2 - Sacred Lotus | |||
* stacking health regeneration from [5-35] to [8-40] | |||
|} | |||
{{ShipFooter}} | {{ShipFooter}} | ||
[[Category:Ships]] | [[Category:Ships]] |
Latest revision as of 14:35, 2 July 2025
Seabloom | |
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![]() | |
Ship size | Small |
Ship range | Medium |
Type | Heal, Damage |
Seabloom is one of the playable Ships in Sirocco.
Abilities[edit]
Green Lotus[edit]
Green Lotus | |
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![]() | |
Launches a medium projectile that creates an area amplifying Healing for allies and reducing max health for enemies. Allies gain 2% increased incoming Healing and Health Regeneration, scaling up to 4%. Allies also gain 10 Health Regeneration, scaling up to 20 over 3 seconds. Enemies in the area lose up to 20% Max Health over time. | |
Type | Medium Projectile |
Cooldown | 30s |
Charges | 2 |
Green Lotus Augments | |
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Dominator Reduce cooldown by 15% |
Guardian Increase duration by 40% |
Slayer Increase Area by 35% |
Protector Increase all effects by 30% |
Striker Slow enemies within the Area |
Warden Deflect Small and Arc projectiles |
Sacred Lotus[edit]
Sacred Lotus | |
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![]() | |
Spawns spores that increase Health Regeneration by 8 HP/sec, scaling up to 24 HP/sec for 3 seconds. Enemies hit by spores take 7 damage per second, that scales up to 14 damage per second after 10 applications. | |
Type | Arc Projectile |
Cooldown | 26s |
Charges | N/A |
Sacred Lotus Augments | |
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Dominator Increase number and waves of Spores by 2 |
Guardian Increase Spore Speed and duration by 90% |
Slayer Increase damage over time by 30% |
Protector Increase Health Regeneration by 25% |
Striker Spores Daze enemies, slowing Cooldown Recovery by 5% |
Warden Spawn 3 Lotuses |
Black Lotus[edit]
Black Lotus | |
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![]() | |
Creates an area that Corrupts enemies, reducing incoming healing, shield and health regeneration by 30%, scaling up to 60% over 5 seconds. Enemies within the area recieve 10 damage per second, scaling up to 40 damage per second while in the area. Upon leaving the area the effect and damage overtime lingers for 3 seconds. | |
Type | Small Projectile |
Cooldown | 50s |
Charges | N/A |
Black Lotus Augments | |
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Dominator Increase damage over time by 35% |
Guardian Increase duration by 40% |
Slayer Increase Corruption by 55% |
Protector Increase Area by 23% |
Striker Attach a 2nd Black Lotus to you |
Warden Blind enemies by 8 Vision Radius |
Details and strategy[edit]
- ...
Changelog[edit]
Patch | Change |
---|---|
Patch 0.11 |
Ability 1 - Green Lotus
Ability 2 - Sacred Lotus
|